Weapon Equipment Mods are a sub-class of Lair System Dispenser Items called Tactical Mods. These white Equipment Mods can be used to buff the attack, defense or other abilities of the player.
Tier I[]
Obtained from Tactical Mod Capsule I - Weapon, these require Tactical Mods I unlocked and at least 1 power cell active in the Generator.
Mod | Effect |
---|---|
Absorption Adapter I | Weapon attacks have a chance to activate a shield, reducing damage by 50% until damage equal to 10% of your Health is prevented. This effect may only occur once every 120 seconds. Absorb Damage 50% - Self (12 seconds) |
Blast Adapter I | Weapon attacks blast your target for additional damage. This effect may only occur once every 60 seconds. |
Restorative Adapter I | Weapon attacks heal you a small amount. This effect may only occur once every 60 seconds. |
Replenishing Adapter I | Weapon attacks restore additional power. This effect may only occur once every 60 seconds. |
Tier II[]
Obtained from Tactical Mod Capsule II - Weapon, these require Tactical Mods I and Tactical Mods II unlocked and at least 2 power cells active in the Generator.
Mod | Effect |
---|---|
Absorption Adapter II | Weapon attacks have a chance to activate a shield, reducing damage by 50% until 500 damage is prevented. This effect may only occur once every 90 seconds. Absorb Damage 50% - Self (12 seconds) |
Blast Adapter II | Weapon attacks have a chance to blast your target and one other nearby enemy for additional damage. This effect may only occur once every 90 seconds. 20 to 28 Health - Target Area (?) |
Restorative Adapter II | Weapon attacks have a chance to heal you. This effect may only occur once every 90 seconds. |
Replenishing Adapter II | Weapon attacks have a chance to restore additional power. This effect may only occur once every 90 seconds. |
Boost[]
Obtained from Tactical Mod Capsule III - Weapon, these require Tactical Mods I, Tactical Mods II, and the Boost unlocked, and 3 power cells active in the Generator.
Mod | Effect |
---|---|
Absorption Adapter V | Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented. This effect may only occur once every 60 seconds. |
Blast Adapter V | Weapon attacks have a chance to blast your target and five other nearby enemies for additional damage. This effect may only occur once every 20 seconds. |
Restorative Adapter V | Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds. |
Replenishing Adapter V | Weapon attacks restore additional power. This effect may only occur once every 20 seconds. |
Trivia[]
- Usually merely weapons with item level 30 and up have the slot for weapon equipment mods.
- Triggering the effect of a Weapon Equipment Mod will trigger the cooldown for all Weapon Equipment Mods, so a cooldown would be in place even if you switch weapons or mods; the cooldown appears to be the longer one between the two you are switching with, if they are not the same.
- With game update 47 boost ranks have been consolidated from three to one. Only one unlock is required to fully boost a mainframe ability. Subsequently there were merely three tiers for tactical mods instead of five.