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War Crimes
War Crimes

War Crimes is a Tier 8 4-player operation in Age of Justice released in May 2017.

Access to the War Crimes operation requires a combat rating of 150.

Baron Von Savage's troops are raiding the future to steal modern technology and resources to bring back to World War II. Every bit of time-displaced technology causes more instability in the time stream. Stop as much future tech from traveling to the past as you can.


Story[]

"Baron Von Savage's troops are taking anything that isn't nailed to the floor... Actually, they're taking that stuff too. Every piece of tech they steal from the modern era has disastrous repercussions for the time stream when brought to the past. You need to shut down their time portals and recover anything they've stolen until we can fix the past." — Rip Hunter
"Oh, Rip, no need to be quite so melodramatic. If I've learned anything in my millenia on this Earth it's that time is relative..." — Vandal Savage


Per Degaton and stormtroopers are raiding the future to steal modern technology and resources. Follow a lead to the Sentinels of Magic citadel, but be careful. Something seems fishy about this particular jaunt to the future. They’re after anything that can give them an advantage in World War II.

Characters[]

  • Savage Cadet
  • Savage Combat Medic
  • Savage Commmando
  • Savage Enforcer
  • Savage Engineer
  • Savage Grenadier
  • Savage Infantry
  • Savage Trooper
  • Phantom of Darkness

The enemy combat rating is 198.

Locations[]

  • Warehouse

Map[]

Walkthrough[]

Rip Hunter and Vandal Savage are in a truce working together attempting to stop Per Degaton and his theft of future weaponry. After defeating a few rooms of mobs and closing portals in a warehouse (which coincidentally looks a lot like Monarch Playing Card Company), you catch up to Degaton, who escapes and leaves Savage Captain Merzen to deal with you.

He would summon more and more Savage Infantry and Savage Grenadiers, but they are immobile, assembled starting from the east and west edge of the room, and closing in towards the middle as the battle progresses. The Infantry strafes north-south and will damage and push you back if you get in the line of fire.

Track Per Degaton to the Sentinels of Magic Citadel, where "Doctor Fate" claims you will not steal the Spear of Destiny and attacks you. Upon defeat, the real Doctor Fate appears, revealing your opponent to be Eclipso, who escapes. Humorously, Doctor Fate states it should be obvious that was not him, as he is not one to "spout empty cliches" (despite them being perfectly in line with his normal dialogue), and it is implied the players characters looked at him incredulously for that comment.

Player characters who get the purple pulse in the final fight against Eclipso can cleanse themselves by passing through one of the ankhs Doctor Fate spawns in the room.

Rewards[]

Collectibles[]

Briefings and Investigations[]

  • n/a

Collections[]

Feats[]

  • Bullet and Grenades For All: Defeat Savage Captain Merzen without knocking out any Savage Infantry or Savage Grenadiers during the War Crimes 4-Player Operation (25 Points)
  • Bullet Time: Defeat Savage Captain Merzen without knocking any Savage Infantry and at least knocking out 13 Savage Grenadiers during the War Crimes 4-Player Operation (25 Points)
  • Technology Update: Replace nine stolen items in the warehouse and defeat Savage Captain Merzen during the War Crimes 4-Player Operation (10 Points)

Trivia[]

Gallery[]