DC Universe Online Wiki

Not to be confused with Challenges

T.O. Morrow's Hideout - Walk-In

Open world portal to T.O. Morrow's Hideout in Gotham

A walk-in is a dungeon-like type of solo instance that can be accessed via an open-world portal. In those instances, players' combat rating levels aren't clamped, but the rewards are limited, summaries aren't available, and the objectives don't refresh if the player immediately reenters them. While playing in a walk-in, it's possible to queue for any instance on the On Duty menu.


Classic Walk-ins[]

The classic walk-ins, sometimes referred as "story mode", are located throughout Gotham City and Metropolis (except for The Daily Planet, which can only be accessed via Watchtower or Hall of Doom). Some of them are only available specifically for characters of one of the three origins (Magic, Meta, or Tech), depending on the faction (hero or villain), but some of them are available to all heroes and/or villains in the form of challenges and duos with higher-level enemies and aditional bosses.

Gotham City

Instance

Entrance

Availability

On Duty Version

A Shadow of Hell Robinson Park Villains None
Cape Carmine Lighthouse East End Any Cape Carmine Lighthouse
Distribution Center East End Any Any
East End Regal Hotel East End Meta Origin East End Regal Hotel
Factory Floor Otisburg Heroes Monarch Playing Card Company
Gotham Mercy Hospital Burnley Villains Gotham Mercy Hospital
Gotham Sewer East End Tech Heroes Gotham Sewers
Gotham STAR Labs Otisburg Tech Origin STAR Labs Satellite
Gotham University Burnley Any Gotham University
Gotham Warehouse Burnley Tech Villains Gotham Warehouse
Hell's Doorway Robinson Park Villains None
Intergang Penthouse Diamond District Heroes None
Joker's Funhouse Otisburg Any Joker's Funhouse
Mysterious Warehouse Diamond District Heroes None
OMAC Base Otisburg Any OMAC Base
Special Crimes Unit East End Tech Origin None
T.O. Morrow's Hideout Otisburg Tech Origin None
Temple of Crime Diamond District Heroes None
The Greenhouse Burnley Heroes The Greenhouse
University Warehouse Burnley Any None
WayneTech Storage Facility Burnley Villains None


Hall of Doom

Instance

Entrance

Availability

On Duty Version

JLA Watchtower Meta Wing Meta Villains The Watchtower: An Opportunity
The Daily Planet Meta Wing Meta Villains None


Metropolis

Instance

Entrance

Availability

On Duty Version

8th Precinct Interior - Raven's Destiny Tomorrow District Any 8th Precinct
C.A.O. Dam Historic District Magic Origin None
Chinatown Electronics Chinatown Magic Origin None
Chinese Magic Shop Chinatown Magic Heroes None
Circe’s Stronghold Chinatown Magic Origin Circe’s Stronghold
Condemned Shipping Office Suicide Slums Heroes None
Ellsworth Memorial Hospital Midtown Heroes None
Gorilla Grodd's Lab Little Bohemia Meta Heroes Gorilla Grodd's Lab
JSA Metropolis Wing Downtown Villains None
JSA Safehouse Downtown Villains None
Lair of the Spectre Downtown Heroes Lair of the Spectre
Mannheim's Chinese Theater Chinatown Heroes Mannheim's Chinese Theater
Meta Research Wing Little Bohemia Any Meta Research Wing
Metro Station Building Tomorrow District Magic Origin None
Metropolis City Hall Historic District Any Metropolis City Hall
Metropolis University Little Bohemia Meta Villains Metropolis University
Oblivion Bar Historic District Magic Origin Shadowlands
Old STAR Labs Downtown Villains Old STAR Labs
Sentinels of Magic Base Midtown Villains Sentinels of Magic Base
Sentinels of Magic Base Metropolis Chinatown Magic Villains None
Sentinels of Magic Citadel Metropolis Chinatown Magic Villains Sentinels of Magic Citadel
STAR Labs Facility Little Bohemia Meta Origin STAR Labs Facility
STAR Labs Research Facility Little Bohemia Meta Origin None
The HIVE Little Bohemia Any HIVE Base


Watchtower

Instance

Entrance

Availability

On Duty Version

Hall of Doom Meta Wing Meta Heroes Hall of Doom: Recovery
The Daily Planet Meta Wing Meta Heroes None

Episode Walk-ins[]

Episode walk-ins were added through DLC and are accessible via episode-related open-world missions. They usually don't have On Duty versions, and some of them can only be accessed once per character.

6: Home Turf

Instance

Entrance

Availability

Ace Chemicals Gotham City's Otisburg District Infiltrating Ace
Arkham Asylum's Side Door Gotham City's Arkham Island Make Them Mad
Steelworks Metropolis' Suicide Slums Breaking Steel
Stryker's Island Solitary Metropolis' Stryker's Island Solitary Riot


12: War of the Light Part II

Instance

Entrance

Availability

Ferris Aircraft Metropolis Battlezone's Historic District Outpost Violet Menace (Mission)


13: Amazon Fury Part II

Instance

Entrance

Availability

Bottled Gotham Hospital Railway in South Gotham Under Siege Patrol Catastrophe
Gotham Freightyard Warehouse Gotham Freight Yards in Gotham Under Siege Patrol Catastrophe


16: Desecrated Cathedral & Oa Under Siege

Instance

Entrance

Availability

Oa Central Power Battery Main Metropolis Battlezone Outpost Oa Under Siege


27: Amazon Fury Part III

Instance

Entrance

Availability

Faust's Lair (Gotham University Museum) North Gotham Under Siege Seeing Shades Again
Gotham Sewers Typhon's Monster Invasion Here There Be Monsters
Themyscira Gotham University Museum Seeing Shades Again
Warehouse Typhon's Monster Invasion Here There Be Monsters


31: Deluge

Instance

Entrance

Availability

On Duty Version

Central City Police Station Central City Starro Deluge Zone Stemming the Tide (Part 1) (Heroes)
Stemming the Tide (Part 1) (Villains)
Stemming the Tide


35: Metal Part I

Instance

Entrance

Availability

Police Annex North Metal Gotham City Metal Part I (Heroes)
Metal Part I (Villains)

Chapter Walk-ins[]

Day of Reckoning

Instance

Entrance

Availability

On Duty Version

Necropolis at Midnight Necropolis' entrance in Kaznia City Facing Faust mission DoR: Kaznian Necropolis Assault
DoR:Kaznian Necropolis Onslaught
The Reckoning's Hideout Lake Island in Kaznia City Catching a Killer mission DoR: Desecrated Mausoleum


Event Walk-ins[]

Event walk-ins are only available during their respective events and are accessible via event-related open-world missions. They don't have On Duty versions.

Attack of the Anti-Monitor

Instance

Entrance

Availability

Strange Portal (Earth 3 Panopticon) Metropolis Anti-Matter Invasion Zone A World Past Hope And Fear

Trivia[]

  • Although designed to be solo instances, previously formed groups can access them, making possible for players of all origins to achieve feats and collect briefings and investigations that are mentor-exclusive.
  • If you accept to join an On Duty instance while in a walk-in, if you chose the "Return to Last Location" option, you will be teleported to the outside of the walk-in instance, and you'll have to restart it from the beginning.