Taunts[]
Any active power cast by a Tank will Taunt opponents in a defined area.
Some powers Taunt in an area around the caster while other powers Taunt in an area around a target.
Most active powers can Taunt up to 8 opponents within the effect area.
Each Tank power set has a single target Taunt that will override a normal Tank Taunt.
A Taunt will raise the Tank to the top of an opponent's Threat table for twelve seconds and can not be normally overwritten. Taunts can not be renewed until ten seconds after the initial Taunt.
Active Iconic and Movement tree powers taunt opponents just as power tree powers.
Note that Boss level opponents have scripted attacks that target an opponent based on certain criteria during which any Taunt will be temporarily ineffective until the scripted attack is completed.
Single Target Taunts[]
A single target taunt can be useful to split a boss from a group of opponents when running two Tanks.
Power Set | Powers |
---|---|
Atomic | Particle Beam |
Earth | Pebble Blast |
Fire | Fireball |
Ice | Frost Snipe |
Rage | Rage Blast |
Iconic | Mesmerizing Lasso |
Pets with Taunt abilities[]
Certain player pets have the ability to Taunt opponents.
Power Set or Source | Power or Trinket |
---|---|
Earth | Summon Brick Golem |
Gadgets | Holographic Decoy |
Sorcery | Summon Guardian |
Tides of War Seasonal Vendor |
Deep Sea Sentinel |
The Witching Hour Seasonal Vendor |
Scary Jack |
Mainframe | Level 3 Sidekick |
Supply Box | Decoy |
Taunt Consumables[]
Certain consumables will Taunt enemies:
- Provocation Agent : Taunts opponent with Ray
- Mass Provocation Agent : Taunts opponents within an Area
- Decoy