A Stun is an effect that temporarily immobilizes a player or an opponent.
Control Effect Stuns[]
Control Effect Stuns are caused by specific active powers, trinkets and consumables.
Control Effect Stuns can be normally Broken Out of unlike Counter Stuns.
Powers that cause additional damage to helpless opponents include opponents affected by Control Effect Stuns.
Opponents in most Level 30 group PVE content have a Dominance requirement that must be met in order to be affected by most Control Effect Stuns.
There are a few active powers that do not require a Dominance check to inflict a Control Effect Stun.
Specific Gadgets, Light, Mental and Quantum powers only cause a Control Effect Stun in Controller Role.
Tanks have group Control Immunity powers that prevent Control Effect Stuns for 3 seconds.
Tank Group Control Immunity Powers[]
Power Set | Power |
---|---|
Atomic | Neutrino Blast |
Earth | Soothing Sands |
Fire | Burnout, Eternal Flame |
Ice | Shatter Restraints |
Rage | Ire |
Individual Control Immunity Powers[]
Power Set | Powers |
---|---|
Acrobatics | Perfect Poise |
Electricity | Circuit Breaker, Invigorate |
Flight, Skimming | Dustoff |
Gadgets | Distract |
Ice | Ice Elemental |
Iconic | Amazonium Deflection |
Light | Light Barrier, Restore |
Mental | Grandeur |
Munitions | MRE, Survival |
Nature | Rampage |
Rage | Infuriate, Mangle |
Quantum | Closed Loop, Oblivion, Quantum Tunneling |
Super Speed | Dash Attack, Metabolic Boost |
Water | Flood of Power |
Counter Stuns[]
Counter Stuns, sometimes referred to as Hard Stuns, are caused by successful Weapon Counters such as Blocks, Block Breakers and Interrupts and cause damage based on Precision.
Opponent | Counter | Counter Example |
---|---|---|
Blocking | Block Breaker | Hold Range Attack |
Block Breaker attack | Interrupt | Hold Melee Attack |
Lunge or Interrupt attack | Block | Blocking |
Counter or Hard Stuns can NOT be normally Broken Out of.
PVP Breakout Trinkets and specific Usable While Countered powers may break a Hard Stun caused by a Weapon Counter.
Some Usable While Controlled powers that do NOT inflict damage are Usable While Countered including many Damage Prevention Shields.
Usable While Countered Powers[]
Power Set | Powers |
---|---|
Acrobatics | Perfect Poise |
Atomic | Density, Energize, Proton Remedy, Mass Density |
Celestial | Blessing, Sacrifice |
Earth | Envelop, Gemstone Shield, Soothing Sands |
Electricity | Group Transducer, Flux, Invigorate |
Fire | Burnout, Burning Determination, Stoke Flames |
Gadgets | Anesthetic, Distract |
Ice | Hibernation, Ice Elemental, Shatter Restraints, Winter Ward |
Iconic | Clown Box |
Light | Group Shielding, Light Barrier, Restore |
Mental | Bastion, Convalesce, Grandeur, Telekinetic Shield |
Munitions | Active Protection System, MRE, Survival |
Nature | Canine Form, Gorilla Form, Insectoid Form, Primal Wolf Form, Regeneration, Swarm Shield |
Rage | Ire, Redirected Rage, Severe Punishment, Vindictive |
Quantum | Closed Loop, Event Horizon, Quantum Tunneling, Time Bubble |
Sorcery | Arbiter of Destiny, Boon of Souls |
Super Speed | Dash Attack, Metabolic Boost |
Water | Bubble, Flood of Power, Tempest Guard |
Weapon Combo Stuns[]
Weapon Combo Stuns are caused by specific Weapon Combos.
Some Weapon Combos only inflict a Stun when the Supercharge bar is full.
Weapon Combos that Stun[]
Weapon | Weapon Combos |
---|---|
Bow | Flurry Shot |
Brawling | Double Fist |
Dual Pistols | Sweep Shot |
Dual Wield | Encircling Throw, Stunning Swipe |
Martial Arts | Cartwheel Kick, Smoke Bomb, Shuriken Storm |
One-Handed |
Flurry, Spin Slash |
Rifle | Rolling Barrage |
Shield | Leaping Stab, Overhead Plate Smash, Spinning Downward Cross, Two Footed Slam |
Staff | Leaping Overhead Strike, Martial Flowers |
Gorilla Form | Gorilla Rage |
Primal Wolf Form | Double Slash, Hop Claw |
Weapon Combos that Stun only with Full Supercharge[]
Weapon | Weapon Combos |
---|---|
Rifle | Flamethrower, Surprise Volley |
Shield | Sidearm Throw |