
SoBA: Rock of Eternity is a tier 6 8-player raid in the The Sins of Black Adam episode. It also features an elite version and an elite plus version.
- Combat Rating: 368
- Event version: Level 12+
Story[]
Characters[]
Locations[]
Map[]

Walkthrough[]
You start the raid at the entrance to the Rock of Eternity, and fight a large group of Soulless adds as you move through a series of hallways. Eventually you encounter both Felix Faust and Black Alice.
Recommended group setup for event/regular/elite: 5 DPS, 1 Controller, 1 Heal, 1 Tank
Recommended group setup for elite plus: 4-5 DPS, 1 Controller, 1 Heal, 1-2 Tank
First boss: Felix Faust[]
Fairly straightforward fight in both regular and elite. Moderate difficulty but doable in the elite plus version.
On PS, Hold Square to lunge
Mechanics:
- At approximately 75%/50%/25% of the boss's health, Felix Faust will shield and become invulnerable for a time to damage (Nap Phase). Adds will spawn, which the tank should pull together so the DPS can KO the adds ASAP. After the last add is defeated Felix Faust will become immediately vulnerable again and may get aggro from a group member and attack them before the tank has a chance to pull the boss. Just be mindful of this and it may be best practice to block for a moment around this time. It may also be best practice to stay away from where Felix Faust is standing, or ensure that Felix Faust is not in line of sight between you and the adds you are using abilities on.
- Lazy Blast: Felix Faust will have golden orbs float around him, along with on-screen text stating "Move Close to Faust to Avoid Lazy Blast!". All players need to move close to Faust within approximately 5 seconds (within the golden orb area) or they will take large damage (ignores Shield Powers), regardless of whether it is regular or elite. In regular the on-screen text appears every time this mechanic occurs. In the elite version the on-screen text only appears the first time this mechanic occurs, meaning that players need to react appropriately and promptly to the visual animation when it appears in subsequent instances of this ability. There always is an audio tell though, even if the on-screen text is not shown. Faust will say: You will not leave eternity alive.
It is possible to skip this mechanic if the single target damage on Felix Faust is especially high.
- Necrotic Aura: One (or more) group member/s may gain an aura which will do mild damage over time to the affected player, but considerable damage over time to nearby players for a time. This can cause KOs as players are unaware they have this aura until it is too late. It is best practice that players spread out so this doesn't become a major problem for the group. Besides Lazy Blast this is probably the biggest risk to the group especially in the elite version.
- Soul Prison: Felix Faust will cage one or up to a few players at a time with a white cage. This can do damage to nearby players when the affected player breaks out.
- Rude Awakening: Similar to Soul Prison, another breakout mechanic but instead Felix Faust sends a select few players to sleep. The range for damage to nearby players is somewhat greater.
- It may be best practice not to be in melee/midrange of Felix Faust, as some of his abilities hit hard at close range. That being said, in regular/elite it is possible to DPS him at melee range if the player is careful.
- Memento Mori: Felix Faust may sometimes spawn a golden spell AOE (different design to Lazy Blast) on himself. This does mild damage over time if anyone is stood in it. This AOE may at times overlap with the Lazy Blast animation.
- Energy Pull: Felix Faust may have a skull icon above his head and wait for a short time, before pulling players in range towards him. Does moderate damage but may be troublesome if a player has Necrotic Aura active at the time.
- Skull Blast: Felix Faust will have a red skull icon above his head before slowly launching in the air and throwing three small skulls in a cone in front of him. At max range these should be easy to avoid (they might be difficult to see as they appear on the floor and are very small), however if players are directly affected they may deal massive damage and may KO in the elite and elite plus versions. They may also knockback affected players.
Differences/considerations for elite plus:
- Rude Awakening hits a lot harder to nearby players, so be mindful of this when breaking out.
- During the add phases, Soulless Snipers will spawn, usually 1-2 per add phase. If they have a skull icon above their head, it is imperative that someone in the group lunges them to counter that skull icon ability. During this skull icon the Soulless Sniper will target a particular player. If the Soulless Sniper isn't countered in time they will use Soul Blast, which will KO the affected player and do very heavy damage to, or most likely wipe the group.
- During the second half of the fight, Soulless Drainers may spawn. These should be stunned or CC'd by a player with high dominance (a controller or tank) or they will fire a red beam at a random player, affecting them being able to use their powers, and draining their power and supercharge.
- The adds during the add phases may hit quite hard, so even among endgame players 2 tanks may be preferred for this boss encounter. Shortly after defeating Felix Faust, Black Alice appears again and this time you fight her as the last boss encounter.
- If players are not in the safe zone animation for Felix Faust's Lazy Blast attack they will be KO'd. This was updated recently as before this would KO in all versions of the raid. Now it only KO's in the elite plus version.
Last boss: Black Alice[]
Fairly straightforward boss fight in both regular and elite. In elite plus a lot trickier but still doable compared to other recent elite plus boss fights in DCUO.
On PS, Hold R1 to Block
Mechanics:
Black Alice will start the fight as just herself, however at approximately 95% health she will start her Shazam phase. Once she is down to approximately 65% health she will transition to her Doctor Fate phase. Once she is down to approximately 30% health she will commence her Shazam and Doctor Fate phase.
- Chain Lightning: During Black Alice's Shazam phases, she may spawn a lightning bolt symbol on a random player at various points during the fight. It is best practice throughout this boss fight for the group to be spread out, as especially in the elite version this mechanic can do heavy damage over time to the group if players are too close to someone who has the lightning bolt symbol. (This mechanic may be indicated with on-screen text stating: "Avoid Anyone Marked with Lightning!")
- Shazam: During Black Alice's Shazam phases, Black Alice may have a skull icon above her head before doing a raid wide AOE attack. This will do heavy damage or may KO players if this isn't blocked, especially in the elite version and especially if other AOE mechanics coincide with this.
- Arcane Barrage: During Black Alice's Shazam phases, Black Alice may teleport and throw several white projectiles in a cone in front of her. Does moderate damage to affected players.
- Blink Bomb: During Black Alice's Doctor Fate phases, Black Alice may teleport and summon a golden projectile from above down on the affected player. Does moderate damage.
- Magic Burst: During Black Alice's Doctor Fate phases, Black Alice may throw a selection of white projectiles randomly around the room. These may do moderate damage to affected players and knock back.
- Ankh Bomb: During Black Alice's Doctor Fate phases, Black Alice may spawn golden ankhs around the room. Stay well away from these as they will do heavy damage, possibly KO in elite. These can be one of the most dangerous mechanics to the group besides Chain Lightning due to the range of the ankhs. These are indicated beforehand briefly by a visual red AOE tell and an audio tell.
- Cage of Anubis: During Black Alice's Doctor Fate phases, Black Alice may hard stun several players at a time into a golden cage. Upon breakout this may do moderate to heavy damage to nearby players, and hard stun those players in a golden cage also the initial time this occurs.
- Lightning Burst: During Black Alice's Shazam phases, Black Alice may throw many small electrical projectiles on the ground, which explode and do moderate to heavy damage to all players. It is best practice that players block when these appear. This may also coincide with Shazam.
- Arcane Grenade: During Black Alice's Doctor Fate phases, Black Alice may throw several blue/gold projectiles around the map. These should be evaded as they do moderate to heavy damage if players are in range.
Differences/considerations for elite plus:[]
Globe of Power[]
From roughly 50% health, Black Alice may spawn a Globe of Power add.
- This makes the fight a lot more strict on timing as you will need to block around the time this globe grows bigger and emits a gold energy. This visual tell the group will need to pay attention to, and there will be a red skull icon above it when this occurs.
- When the Globe of Power add appears, everyone in the group should block as it will do its Magic Blast ability. Anyone who doesn't block this will be KO'd, especially non-tank roles. Approximately 6-7 seconds after this will occur again and will continue to re-occur (again every 6-7 seconds approximately) until the add is defeated.
- The priority for the DPS is to defeat this add as soon as possible, and minimise any mistakes made while this add is active - i.e. Always block Magic Blast every time without fail. Any mistakes will complicate time management/damage dealing and will likely lead to a potential group wipe.
- This is likely to be the trickiest part of the elite plus version of this boss encounter as it is merciless to any complications that may arise, such as other mechanics, players dying to other mechanics and timing for reviving players, this will all need to be taken into consideration in line with the timing of Magic Blast.
- There is a low chance that the add can get stunned and the timing of Magic Blast can be delayed somewhat, but as long as the group knows the visual tell - or just blocks to be on the safe side anyway - this can be worked around.
- Also note that if a player is encased by Cage of Anubis, that they will be somewhat shielded from Magic Blast. Be sure to breakout at the right time and use this mechanic to your advantage at certain points of the boss encounter.
Other elite plus mechanics/considerations:[]
- Fateful Contempt: Black Alice will target a random player with a blue/yellow AOE ability, which will spawn multiple times on that player and follow that player for a time. This will do considerable damage over time and the player affected will need to move away until the AOEs stop tracking that player. Standing still (or not moving fast enough) with this ability will in all probability cause a KO. It is also best practice to avoid other players - or for other players to avoid the affected player while this mechanic is active. (It is also worth noting that if a player is KO'd from Fateful Contempt that the AOEs will stay on top of that player for a time, so players trying to revive should have this in mind and only attempt to revive that player when it is safe to do so)
- Enchanted Puddle: Every so often, purple puddles will spawn underneath the most hated player, usually the tank. Players must avoid these or they will deal heavy damage over time (mostly likely KO in one tick of damage), and if Globe of Power or Black Alice is positioned on a puddle they will restore health.
- Arcane Grenades will KO nearby players in range when they explode. Make sure you are out of range of these or jump up in the air at the right time to evade the impacts of these. There is a chance if these hit the outside barrier they will bounce back a little, so again make sure you are out of range of them in any case.
- Lightning Burst is much more likely to KO nearby players in range when they explode. Make sure you are out of range of these or jump up in the air at the right time (or run up the wall/outside barrier) until after they have disappeared.
- Depending on single target damage, at the start of the fight Black Alice's second skull icon she will look at a random player in a group. It is best practice to block when this occurs as Black Alice may teleport over and do a melee attack on that player, most likely resulting in heavy damage or a KO to that player (and perhaps nearby players) if they aren't blocking. It is possible with high single target damage to skip this but have it in mind in any case.
- It is best practice in the elite plus version due to various reasons for all players to be spread out around the room, with the tank primarily aggroing the boss around the middle circle of the room. The other seven players should be spread out around the edges of the room, close to the outside barrier but still able to see what is going on around them. Distance between players is preferred due to the Chain Lightning and Fateful Contempt mechanics in particular.
Notes:[]
This is not a difficult boss encounter by elite plus standards, however the most likely issues for the group will be acknowledging when Globe of Power is active and blocking Magic Blast in time. This is especially the case if Black Alice throws Arcane Grenades near certain players at a similar time to when Magic Blast occurs, or if Black Alice gives a player Fateful Contempt at the same time as Magic Blast occurs (or just before). Make sure you position accordingly and always block in time for Magic Blast.
In the elite plus version the boss is usually scripted to do certain mechanics in a certain order at the start.
- Black Alice's first skull icon ability is usually Magic Burst.
- Black Alice's second skull icon ability (if it isn't skipped due to high single target damage) is when she looks at a player and teleports to them (see the fifth note above in the 'Other elite plus mechanics/considerations' sub-section)
- After the Shazam phase begins, the first time Black Alice says "I do not like you" she will give a random player a lightning marker (see Chain Lightning above).
- The second time Black Alice says "I do not like you" she will do her Lightning Burst ability in close to mid range to wherever she is in the room at the time.
- The third time Black Alice says "I do not like you" either one of two things will occur, both will involve Black Alice having a red skull icon above her head. Either she will prepare a Shazam attack, in which case everyone should block. Or, she will look at a random player and give them a trailing AOE (Fateful Contempt), and that player will need to move (away from other players) so they don't get KO'd by Fateful Contempt or affect other players.
- The fourth time Black Alice says "I do not like you" she will do the other ability she didn't do on the third occasion (see above). If she did Shazam first she will do Fateful Contempt after and visa-versa.
- When Black Alice transitions to her Doctor Fate phase for the first time, usually her first mechanic with a red skull icon is Magic Burst. She does not do her Shazam ability during the Doctor Fate phase.
After you have defeated Black Alice you have completed the raid.
Rewards[]
- CR 368-411: 10 Source Marks, 10 Coins of Ra, Loot Items
- CR >411: Coins of Ra, Loot Items
- 1 Catalyst (Augments)
- 6 Shazamily Commendations (elite only)
Collectibles[]
Briefings and Investigations[]
Collections[]
- n/a
Feats[]
- Hug the Boss (Normal): In SoBA: Rock of Eternity (Normal), defeat Felix Faust without anyone taking damage from Lazy Blast (25 Points)
- Micro Nap (Normal): In SoBA: Rock of Eternity (Normal), defeat Felix Faust without Rude Awakening lasting longer than 6 seconds on anyone (25 Points), grants title: the Slacker
- Soulless at Once (Normal): In SoBA: Rock of Eternity (Normal), defeat Felix Faust after defeating all Nap Phase adds within 14 seconds of one another (25 Points)
- Unchained Lightning (Normal): In SoBA: Rock of Eternity (Normal), defeat Black Alice without chaining Chain Lightning to anyone (25 Points)
- Well Rested (Normal): In SoBA: Rock of Eternity (Normal), defeat Felix Faust without anyone ending Rude Awakening early (25 Points)
Elite
- Caged Anew (Elite or Elite Plus): In SoBA: Rock of Eternity (Elite or Elite Plus), defeat Black Alice after spreading Cage of Anubis 9 times (25 Points)
- Hug the Boss (Elite): In SoBA: Rock of Eternity (Elite), defeat Felix Faust without anyone taking damage from Lazy Blast (25 Points)
- Micro Nap (Elite or Elite Plus): In SoBA: Rock of Eternity (Elite or Elite Plus), defeat Felix Faust without Rude Awakening lasting longer than 5 seconds on anyone (25 Points), grants title: The Lazy
- Soulless at Once (Elite): In SoBA: Rock of Eternity (Elite), defeat Felix Faust after defeating all Nap Phase adds within 10 seconds of one another (25 Points)
- Unchained Lightning (Elite): In SoBA: Rock of Eternity (Elite), defeat Black Alice without chaining Chain Lightning to anyone (25 Points)
- Well Rested (Elite or Elite Plus): In SoBA: Rock of Eternity (Elite or Elite Plus), defeat Felix Faust without anyone ending Rude Awakening early (25 Points)
Elite Plus
- Drainer Cleaner (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat 64 Soulless Drainers while fighting Felix Faust - does not need to be completed in a single run (25 Points), grants title: The Exhausted
- Global Peace (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Black Alice without destroying any Globes of Power (25 Points)
- Global Warfare (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), destroy 12 Globes of Power and then defeat Black Alice (25 Points)
- Hug the Boss (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Felix Faust without anyone taking damage from Lazy Blast (25 Points)
- Puddle Jumping (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Black Alice without any teammates taking damage or any enemies being healed by her Enchanted Puddles (25 Points), grants title: the Puddle Jumper
- Sniped Out (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Felix Faust without triggering a Soulless Sniper's Soul Blast (25 Points)
- Soulless at Once (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Felix Faust after defeating all Nap Phase adds within 10 seconds of one another (25 Points)
- Unchained Lightning (Elite Plus): In SoBA: Rock of Eternity (Elite Plus), defeat Black Alice without chaining Chain Lightning to anyone (25 Points)
Trivia[]
- For the Global Warfare (Elite Plus) feat, you have to destroy 12 Globes of Power exactly. If you destroy 13 or more Globes of Power (and then defeat Black Alice) you will not be granted the feat.





