Saving Justice is a Tier 4 4-player alert in Age of Justice released in May 2017.
Access to the Saving Justice alert requires a combat rating of 150. The alert rewards 5 Source Marks.
Members of the JSA have been captured and imprisoned within the Savage Stronghold. Intel shows that they are being subjected to heinous experimentation. Meet up with Wonder Woman and rendezvous with the JSA contact who has already infiltrated the base to rescue the captured members of the JSA and put an end to the experiments!
Story[]
Rip Hunter immediately attempts to contact the Justice Society, only to learn that many have already been taken captive by the evil Baron Von Savage. Rip Hunter sends a team and a special operative inside Baron Von Savage’s Stronghold on a secret mission to rescue key members of the Justice Society: Alan Scott, Hawkman, Hawkgirl, and Wildcat.
Team up with both Wonder Woman and Golden Age Wonder Woman in the daring raid of Baron Von Savage’s base and free the captive members of the JSA. Be wary though – Doctor Sivana has been busy creating a new terrifying threat in his lab!
Characters[]
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The enemy combat rating is 198.
Locations[]
Map[]
Walkthrough[]
Rewards[]
- CR 186-215: Marks of Victory, War Bonds, loot items
- CR >215: War Bonds, loot items
- Catalyst: Paradox Energy
Collectibles[]
Briefings and Investigations[]
Collections[]
- Devices of Degaton (partly)
- Signs of a Savage Mind (partly)
- Time Stealers' Stash (partly)
Feats[]
- Cyber Punked: During the Saving Justice Alert, while fighting Sturmdrang, never allow any of the Cybernetic Troopers to be resurrected (25 Points), grants title: Cyberpunked
- Factory Defect: During the Saving Justice Alert, while fighting Sturmdrang, complete the boss battle once while never KOing a Med Drone. Then complete the boss battle another time by KOing at least 6 Med Drones. (10 Points)
- Monkey See Monkey Do: During the Saving Justice Alert, while fighting Ultra-Humanite, complete the boss battle once while never allowing the JSA to be harmed. Then complete the boss battle again while allowing the JSA to be hurt twice, but not three times. (25 Points)