Restoration is combined with Dominance to determine the potency of healing and shield abilities.
Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance).
Shield = Base Shield Multiplier * (112.5% Restoration + 150% Dominance)
Restoration is the primary stat for Healers.
Nature, Sorcery, Electricity, Celestial and Water gain +35% Restoration in Healer role.
Healer Armor provides higher Restoration.
Restoration can be increased using Artifacts, Augments, Generator Mods and spending Stat Points in Restoration. It can also temporarily be increased through the use of consumables such as Nutri-Soders or Compound Omega.
Other visible stats: