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The Nexus of Reality is a point on Earth where the energies of the Multiverse intersect. Brainiac sought to control the Nexus in the hopes of gaining understanding and ultimate control of the Multiverse and all of reality.

The location is a Tier 2 Raid requiring a minimum Combat Rating of 60.

It is accessible directly in a teleporter in Watchtower and Hall of Doom; it is the highest level instance accessible this way.

In-Game History[]

Following Brainiac's infiltration of the Nexus and corresponding defeat above ground, Future Lex Luthor betrayed the alliance of heroes and villains by entering the Nexus to use its power for his own purposes; however Future Batman, who had survived an earlier betrayal by Luthor, arrived and followed after the villain to stop his schemes of controlling reality.
Having built "councils" of themselves from alternate realities, Batman and Luthor have begun recruiting New Heroes and New Villains respectively to act as agents to use to counter against the actions of the opposing council. Having now located the frequency in which the other council is existing, the councils send a group of New Heroes or New Villains to disrupt the other council's plans of altering the timeline by attacking them within their base of operations.

Involvement[]

Map[]

Walkthrough[]

A full group of 96 CR and up is strongly recommended to complete this raid. 800 dominance is recommended. Players will encounter 6 boss battles.

For hero teams, talk to Future Batman, who tells you he must transport you to the phase Future Lex Luthor is in. Confront Future Lex Luthor, who departs and leaves the Council of Luthors to deal with you. You only need to KO two of them and the other two would teleport away. Batman tells you you must find a way to the center of the Nexus where Luthor will take artifacts of iconic heroes and remake reality.

You must reach the Security Room and Control Room from the southeast and southwest passages, and defeating one of the remaining Councillors each at the end. One of them would summon Unstable drones that explode shortly after KO, while the other would summon one Guise of the Nexus, which continuously stuns a single player (very long stuns with only about 1 second to act between them, cannot be broken). The latter can be very frustrating if you are trying to solo, as the fight can become very long and you're increasingly swarmed by more and more other mobs being summoned. Pets that can attack the Guise autonomously even while you're stunned helps immensely, and abilities like Reflect Pain that can redirect some of the damage to the Guise is useful too. The Guise of the Nexus takes some time to respawn after being destroyed, allowing you to attack the Councillor with impunity during this period. Destroy the boxes in each boss area and interact with all 3 pieces of machinery.

Back in the central area, interact with one of the machinery on the north side and you'll be interrupted by Future Lex Luthor, who leaves after sending a robot ambush against you, accumulating with Nexus Omega Drone LX.

After emerging victorious, interact with the machinery again to open the path to the north. Fight through more mobs until you arrive at the outer ring of the heart of the Nexus. This is the point that it becomes impossible to solo as you must defeat two Nexus Sentinels simultaneously; they are separated by a wall, so you need to transverse the whole ring to get from one to the other. If one is KO'ed without KO'ing the other, the one KO'ed regain 2/3 health. They cannot be lured far enough as they will teleport back to their original position. However, it is still possible for one person to do it by playing on two account simultaneously with good timing. They can also summon a Sentinel Techbot that shields them, greatly reducing damage taken.

Enter the heart of the Nexus and confront Future Lex Luthor, who is about to erase a random iconic character via one of their artifacts. He summons the two Luthors you defeated at the beginning to fight you again along with himself. If Future Lex Luthor is KO'ed first, the other two can revive him, but not vice versa. This battle is timed. If the bosses are not defeated within about 10 minutes, they will instantly KO you. This timer can be seen on the artifact being erased at the north side of the arena.

After winning the battle, interact with the artifact to secure it. Future Batman would thank you for preserving a hero's legacy but warns that Luthor will try again.

Artefact effects[]

Heroes[]

Helm of Nabu
Random pools. Pools will appear on the floor from time to time but their effect is random each time they appear. It can be: Damage Dealing, Damage Buff, Power or Slow. It's recommended to avoid the pools each time until their effect can be determined.
Skeets
Power pools on the floor. Provides power if you are standing in them.
Power Ring
Spawns green orbs that bounce and ground you if you're too close to them.
Trident of Poseidon
Damage Buff pools on the floor. Standing in them will provide a damage buff (This means players AND bosses get a damage buff) - Useful for players to stand in them while making sure bosses are not.
Blue Beetle Scarab
Damage Buff pools on the floor. Standing in them will provide a damage buff (This means players AND bosses get a damage buff) - Useful for players to stand in them while making sure bosses are not.
Nth-Metal
Power pools on the floor. Provides power if you are standing in them.
H-Dial
Summons two metahumans at a time. They often blockbreak the tank so it's recommended to wipe them out quickly. (They often appear and lunge at a target immediately) - The adds themselves can hit somewhat hard but are very easy to take down.
White Dwarf Shard
Damage pools on the floor. Standing in them causes damage to players and bosses alike. Having the tank try and position the bosses in the pools is a quick way to take them down (Mind you tank needs to be OUTSIDE the pool or they will take too much damage)
Responsometer
Spawns metal men adds. Two at a time. Similar to the H Dial artifact. The adds can hit somewhat hard but are very easy to take down.
Clay of the Gods
Power pools on the floor. Provides power if you are standing in them.
Tantu Totem
Damage pools on the floor. Standing in them causes damage to players and bosses alike. Having the tank try and position the bosses in the pools is a quick way to take them down (Mind you tank needs to be OUTSIDE the pool or they will take too much damage)
Superman DNA
Spawns orbs that bounce you around. Seems to be a bit more "intense" compared to the Green Lantern Power Ring artifact.

Villains[]

Amazo Tech
Metahuman Formula
Phantom Zone Projector
Time Viewer
Heart of Darkness
Luthor DNA
Strange Meteor
Crime Bible
Growth Formula
Venom
LexCorp Mainframe
Grodd's Helmet

Inhabitants[]

  • Brainiac Sentry
  • Brainiac Spark
  • Guise of the Nexus
  • Nexus Alpha Sentry LX
  • Nexus Beta Sentry LX
  • Nexus Drone LX
  • Nexus Omega Drone LX
  • Nexus Oppression Mech LX
  • Nexus Sentinel LX
  • Nexus Suppression Mech LX-XR
  • Unstable Nexus Drone LX

The enemy Combat Rating is 101.

Briefs and Investigations[]

Gallery[]

Trivia[]

  • Each following artifacts is connected to the origins of an iconic hero or villain.
    • The Amazon Tech was used by Professor Ivo to create the power-mimic android Amazo.
    • The Blue Beetle Scarab is the Khaji Da, an alien technology and A.I. that attaches itself to a sentient being to create a living weapon, and its the source of Blue Beetle's powers.
    • The Clay of the Gods was the element used to forge the body of baby Wonder Woman.
    • The Crime Bible is the basis of Bruno Mannheim's Religion of Crime.
    • Grodd's Helmet amplifies Gorilla Grodd's psychic powers.
    • The Growth Formula was fed into an Chemo, giving him life.
    • The H-Dial is a an artifact similar to a rotary dial that can transform its carrier into a random superhero once they dial the letters H E R O. The characters associated with the H-Dial are yet to be introduced in the game.
    • The Heart of Darkness held the essence of the demonic agent Eclipso. It was found by Bruce Gordon, who became Eclipso's host.
    • The Helm of Nabu is the source of Doctor Fate's powers.
    • LexCorp Mainframe probably refers to Hank Henshaw - he avoided death by transferring his mind to the Mainframe, allowing him to become the Cyborg Superman.
    • The Nth Metal is native to Thanagar that empowers anyone using an object made from it, most commonly associated with Hawkman and Hawkgirl.
    • The Phantom Zone Projector allowed General Zod, Ursa, and other Kryptonian criminals to survive the destruction of their home planet and get to Earth.
    • The Power Ring is a device used by the Lantern Corps to channel the power of the Emotional Electromagnetic Spectrum into light constructs. In this raid, the Power Ring in question could be related to any of the Green Lanterns of Earth who had been introduced until that moment: Hal Jordan (Classic Game), John Stewart (Classic Game), or Guy Gardner (Fight for the Light).
    • The Responsometer is the device used by Will Magnus to create the Metal Men.
    • Skeets was a security robot in the Space Museum in the 25th Century before being stolen by Booster Gold, who brought him to our present. Skeets has centuries worth of headlines stored in his memory, which Gold uses to anticipate the appearance of new threats.
    • The Strange Meteor probably refers to the one that gave immorality to Vandal Savage.
    • The Superman DNA and Lex Luthor's were used by Cadmus to create Superboy.
    • The Tantu Totem is a necklace used by Vixen to use abilities of animals.
    • The Time Viewer is a device created by T.O. Morrow that allows him to view 100 years into the future, which sparked his whim to steal technology from the future.
    • The Trident of Poseidon allows its wielder to manipulate body's of water, and it's owned by Aquaman.
    • Venom is a super-steroid that empowers Bane.
    • A shard of the White Dwarf Star is the source of The Atom's size-changing powers.
  • Since game Update 29, the difficulty of this raid has been reduced.
  • Since game update 32, the difficulty of this raid has been reduced to Normal mode in preparation for the War of the Light Part I DLC. Enemies are vulnerable to counter attacks and bosses are vulnerable to blocking and block breaking.