Chosen during Character Creation, a character's Movement Mode affects the character's speed, movement style, and maneuvers in combat. It also determines if the character is a flyer, speedster or jumps from building to building as an acrobat.


Swift VariationsEdit

Super SpeedEdit

Dc scr icnpose metropolis 001

See also: Super Speed
Speedsters travel through the streets at an incredible velocity. Those with Super Speed movement reach such tremendous acceleration that they can run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode.
In combat, speedsters become deadly whirlwinds using their quickness to move in and out of range with ease and special attacks to stun and disorient enemies.

Agile VariationsEdit



See also: Acrobatics
Acrobats are master aerialists and climbers who use their skills to vault across the rooftops with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat. Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers. And for movement across the massive cityscapes, Acrobats can even glide across the sky after leaping from vast heights.
In combat, the Acrobat's agility is unmatched, with special combat moves designed to draw enemies in close to deliver precision attacks.

Aerial VariationsEdit


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See also: Flight
Flyers soar over the skyscrapers, swooping down to engage their enemies with devastating attacks. There is no place out of reach for flyers, who are able to traverse any environment with ease. Those with Flight movement have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, flyers can turn almost anything into aerial projectiles to defend the innocent or destroy the city.



See also: Skimming
Skimmers soar over objects and enemies on discs.

Common Movement Mode Functions Edit

Movement Innate Skills
Each movement mode has passive Movement Skills that provide additional Resistance to Control Effects and Restore Power after a Breakout.  

Skill Movement Trees Description
Breakout Mastery Acrobatics, Flight, Skimming,  Super Speed  Allows you to recover a small amount of power over time when you use Breakout in addition to any other movement recovery effect.
Knockback Resistant Acrobatics, Super Speed Adds 10% Impulse Resistance.
Restraint Resistant Flight, Skimming, Super Speed Adds 10% Encase and Root Resistance.
Stun Resistant  Acrobatics, Flight, Skimming Adds 10% Stun Resistance.
Knockback Recovery Acrobatics, Super Speed Allows you to instantly recover a small amount of power when you use Breakout on a knockdown, juggle or push effect.
Restraint Recovery Flight, Super Speed Allows you to instantly recover a small amount of power when you use Breakout on a root or encasement effect.
Stun Recovery Acrobatics, FlightSkimming Allows you to instantly recover a small amount of power when you use Breakout on a stunning effect.

Movement Active Skills
Some Movement Powers have similar Utility Powers.

Function Powers
Targeted Pull

Acrobatics : Grapple Line Attack
Flight : Low Pressure
Skimming : Low Pressure
Super Speed : Tornado Pull

Control Breakout

Flight : Air Burst
Skimming : Typhoon Flip

Control Breakout Supercharge

Acrobatics : Perfect Poise
Flight : Dustoff
Skimming : Dustoff 
Super Speed : Metabolic Boost

Damage Prevention

Acrobatics : Perfect Poise
Flight : Dustoff
Skimming : Dustoff
Super Speed : Dash Attack, Phase Dodge


See alsoEdit