
Metal Pt. I: Batcave Breach is a tier 5 4-player operation in the Metal Part I episode.
- Combat Rating: 210 or better
Story[]
Nightwing sends a distress call. He and Robin are in the Batcave, pinned down by its automated defenses run amok. Oracle and Calculator have formed a loose alliance to stop what appears to be a metahuman pandemic spreading through Gotham City. Oracle uses Justice League teleporters to get heroes and villains alike to the Batcave.
Characters[]
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The enemy combat rating is 281.
Locations[]
Map[]
Walkthrough[]
Once you defeat the enemies in the first room, all four players must interact with all four screens at once to turn off the alarms (same as done in Batcave: Inner Sanctum).
While you're told to rescue Nightwing, you don't actually need to do so and most player ignore him, you can rush pass him to talk to Robin then to the Armored Robotic Custodian boss fight and it would start normally. Nightwing would say his lines even if he does not appear (and he will appear by the Bane boss fight). The ARC boss fight is again more or less the same as in Inner Sanctum, minus the OMACs. Prioritize killing Omega Sentries due to their dangerous Sonic Blast attack, which the ARC can copy if the other mobs are killed before it.
Rewards[]
- Source Marks, Loot Items
- 1 Catalyst (Augments)
- Metal Part I: Treasure Box (members/owners only)
Collectibles[]
Briefings and Investigations[]
- Batwoman's Research (Investigation)
- Precious Metals (Briefings)
- Resistance (Briefings)
- Stacked Deck (Briefings)
Collections[]
- A Simple Machine (boss drop)
- The Final Seal (boss drop)
Feats[]
- Batcave Libre!: During Metal Pt. I: Batcave Breach (Normal) liberate the Batcave in under 7 minutes. (25 Points)
- Sock'em!: During Metal Pt. I: Batcave Breach (Normal) defeat Sinestro without allowing his Yellow Robot Construct to win any rounds. (25 Points), grants title: the Heavy Hitter
- The Juice Isn't Loose: During Metal Pt. I: Batcave Breach (Normal) defeat Bane without allowing him to absorb Venom. (25 Points)
Heroes
- You Got Jammed: During Metal Pt. I: Batcave Breach (Normal) place 10 GPS Jammers around the Batcave to prevent Calculator from pinpointing the location of the Batcave. (25 Points)
Villains
- Bat Tracking: During Metal Pt. I: Batcave Breach (Normal) place 10 GPS Locator Becons around the Batcave so Calculator can pinpoint the location of the Batcave. (25 Point)

















