Assault and control others, either by psychic power or the sheer force of your will. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.
Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation.
Power | Description | Details |
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Dodge |
Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack. |
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Block |
Press the Block button plus to reduce damage from incoming attacks.
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Breakout |
Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects. |
Innate |
Damage Role |
Press Cycle Power Tray button in order to toggle between roles.
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Control Role |
Press Cycle Power Tray button in order to toggle between roles.
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Telekinesis |
Use your mind to lift your target into the air and damage it over time. While levitated, your enemy is helpless, and nearby objects are hurled at it. |
Level: 1 |
Telekinetic Push |
Project a cone of psychic energy at your enemies, pushing them back and damaging them. |
Level: 3 |
Telekinetic Pull |
Telekinetically trap your target, damaging and pulling it toward you. |
Controller Debuff |
Telekinetic Shield |
Surround yourself with a telekinetic barrier, preventing incoming damage for a short time. |
Shield |
Thought Bubble |
Trap your target within their own mind, encasing them in a psychic bubble and causing damaging time. |
Level: 9 |
Convalesce |
Calm your mind in the heat of battle to rapidly regenerate Health over time. |
Usable While Controlled |
Psychic Empowerment |
Soothe minds and instantly revitalize your group's three most fatigued members, restoring Power. |
Group Power Heal |
Ambush: Sleep |
Force your target to sleep, damaging and stunning it. |
Retains Stealth |
Ambush Pain: Blast |
Inflict sudden psychic damage on your target, knocking it down. |
Level: 15 |
Invisibility |
Shroud your movements, detaunting enemies, and enabling special ambush attacks. |
Level: 15 |
Pyrokinesis |
Use extrasensory projection to force your targets to burst into flames, damaging them over time. |
Controller Debuff |
Cryokinesis |
Direct a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well. |
Controller Debuff |
Mass Hysteria |
Become a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage.
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Level: 17 |
Horrific Visage |
Disturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself. |
Supercharge Generator |
Psychic Shock |
Convince your enemies they are being electrocuted, damaging them over time. |
Controller Debuff |
Menace |
Become terrifying, increasing the damage of your weapon attacks for a short time. |
Weapon Buff |
Phantom Flames |
Burn the psyches of your enemies, damaging them over time. |
Controller Debuff |
Mass Levitation |
Use the power of your mind to levitate your enemies, holding them helplessly in the air and damaging them over time. |
Vulnerable to Interrupt
Level: 22 |
Bastion |
Protect yourself and seven other teammates from incoming damage and restore Power over time. |
Shield |
Terror Tendrils |
Release a triad of tentacular orbs to damage your enemies. |
Level: 24 |
Terrorize |
Overload your target with fright, damaging it, then damaging it again. |
Vulnerable to Interrupt |
Mass Terror |
Inflict debilitating fear upon your enemies, stunning and damaging them. |
Vulnerable to Interrupt |
Grandeur |
Fills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets. |
Shield |
Telekinetic Bolt |
Direct concentrated telekinetic energy at your enemies, heavily damaging them. |
Level: 28 |
Bolt Barrage |
Unleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down. |
Level: 29 |
Reflect Pain |
Form a psychic bond and deflect incoming damage back at your target. |
Usable While Controlled |
Psychic Prison |
Project a resonating field of overwhelm the psyches of your enemies, inflicting damage over time to any caught within it. |
Level: 30 |
Mental Power Interactions[]
Interaction | Powers |
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Dazes enemies |
Ambush: Sleep, Mass Levitation, Telekinesis, Thought Bubble |
Terrifies enemies |
Horrific Visage, Mass Hysteria, Terror Tendrils |
Additional damage to Dazed enemies |
Telekinetic Bolt, Telekinetic Pull, Telekinetic Push |
Additional damage to Terrified enemies | |
Mental Encasement | Thought Bubble |
Explodes Encasements | Pyrokinesis |
Inflicts Terror on Dazed enemies | Pyrokinesis |
Inflicts Daze on Terrified enemies May Encase Dazed or Terrified enemies |
Cryokinesis |
Converts Daze to Terror | Ambush Pain: Blast |
Trivia[]
- Ingersoll ruling forbids the use of telepaths in police work due to potential breeches in Human Rights regarding privacy.
Gallery[]
External Links[]
- DCUO Blogguide: Mental (with loadout suggestions)
See also[]
- Cerebral Style
- Enigmatic Aura Style
- Enigmatic Material Style
- Enigmatic Material Ball
- Exobyte-Attuned Robot Sidekick
v · e · d Powers
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Tank | Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u) |
Controller | Mental - Gadgets - Light - Quantum - Munitions |
Healer | Nature - Sorcery - Electricity - Celestial - Water |