Want to be stronger than a locomotive?
Iconic Powers are based on the powers of Iconic heroes and villains in the DC Universe. Iconic powers are available for all powers sets. Many Iconic powers are useful for theme or role play character builds such as Amazons, Kryptonians or Clowns. Some Iconic powers are power interaction starters while others provide utility functions.
Iconic Powers[]
Iconic powers can be unlocked using Stat Points at Level 10 and may be added to the loadout bar just as powers in the main trees. Iconic powers will Taunt in Tank role as well as restore Power in Controller role just as powers found in the main trees.
Power | Iconic | Description | Details |
---|---|---|---|
Amazonium Deflection | Wonder Woman |
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at you attackers, with a chance to stun them. |
Block |
Unleash a volley of Batarangs at your enemies, stunning and damaging them. After a short delay, the Batarangs detonate, damaging and knocking down affected targets. |
Cooldown: 6s | ||
Gag Glove |
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them down. |
Cooldown: 3s | |
Clown Box |
Wrap yourself inside a giant box, protecting yourself from damage. While you are inside, the box emits a deadly nerve gas to choke nearby enemies, stunning them and damaging them over time. When you finally emerge, it explodes in a potent burst of nerve gas to damage and stun nearby enemies. |
Usable While Controlled | |
Blast your enemy with ocular heat beams, dealing damage over time. |
Vulnerable to Interrupt | ||
Unleash a sound blast against nearby enemies, damaging stunning them. |
Cooldown: 3s | ||
Lasso an enemy and pull them towards you, grounding, stunning, and causing damage over time. |
Priority Taunt
Cooldown: 1.5s | ||
Encase yourself in a shield that prevents incoming damage for a short time. |
Shield | ||
Deploy a hovering security drone to assist in battle. |
Cooldown: 6s | ||
Blast your enemies with freezing breath, damaging, snaring and eventually freezing them. |
Vulnerable to Interrupt | ||
Temporarily increase your strength, defense and damage output from an experimental derivative of Venom.
|
Cooldown: 45s | ||
Call forth lightning to damage and knock back nearby enemies. The summoned lightning heals you and restores Power over time to you and up to 7 group members.
As Controller you will gain increased Incoming Power. As Healer you will gain increased incoming Healing. As Tank you will gain increased HP. As DPS you will gain increased Critical Damage & increased Crit Chance. Specifically you will gain 10% Critical Ability Attack Damage and 8% Critical Ability Attack Chance for 10.25 seconds. |
Group Power Heal
Cooldown: 12s | ||
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and stunned. |
Usable While Controlled | ||
Sonic Shout |
Channel a cone of sonic energy to damage and stun your enemies. |
Vulnerable to Interrupt | |
Super-Strength | Superman |
Gain immense strength, allowing you to lift large objects such as vehicles. Toss those objects at your enemies or smash them! Smashing enemies with objects will deal increased damage and knock them down.
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Iconic Power Interactions[]
Interaction | Powers |
---|---|
Burns enemies | |
Dazes enemies | |
Electrifies enemies | |
Inflicts Frostbite |
Trivia[]
- There used to be a separate classes of innate Iconic Powers including X-Ray Vision, Nanoweave Armor, Intimidating Gaze, Miracle Worker, Weapons Expert, Powerful Resistance, Wisdom of Solomon, Empathic Healing, and Tactical Genius, but they have all been removed and Super-Strength is the only one that remains.