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Iconic Powers are based on the powers of Iconic heroes and villains in the DC Universe. Iconic powers are available for all powers sets. Many Iconic powers are useful for theme or role play character builds such as Amazons, Kryptonians or Clowns.  Some Iconic powers are power interaction starters while others provide utility functions.

Iconic Powers[]

Iconic powers can be unlocked using Stat Points at Level 10 and may be added to the loadout bar just as powers in the main trees. Iconic powers will Taunt in Tank role as well as restore Power in Controller role just as powers found in the main trees.

Power Iconic Description Details
Amazonium Deflection Wonder Woman

Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at you attackers, with a chance to stun them.

Block
Shield
Cooldown: 30s
Power Cost: 300

Batarang Multi-Shot

Batman

Unleash a volley of Batarangs at your enemies, stunning and damaging them. After a short delay, the Batarangs detonate, damaging and knocking down affected targets.

Power Interactions: Dazes enemies, making them vulnerable to dazing effects.

Cooldown: 6s
Power Cost: 200

Gag Glove

Joker

Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them down.

Power Interactions : Dazes enemies, making them vulnerable to dazing effects.

Cooldown: 3s
Power Cost: 200

Clown Box

Joker

Wrap yourself inside a giant box, protecting yourself from damage. While you are inside, the box emits a deadly nerve gas to choke nearby enemies, stunning them and damaging them over time. When you finally emerge, it explodes in a potent burst of nerve gas to damage and stun nearby enemies.

Usable While Controlled
Cooldown: 30s
Supercharge Cost: 5000

Heat Vision

Superman

Blast your enemy with ocular heat beams, dealing damage over time.

Power Interactions : Burns enemies, making them vulnerable to burning effects.

Vulnerable to Interrupt
Cooldown: 3s
Power Cost: 150 per second

Sonic Cry

Black Canary

Unleash a sound blast against nearby enemies, damaging stunning them.

Power Interactions: Dazes enemies, making them vulnerable to dazing effects.

Cooldown: 3s
Power Cost: 200

Mesmerizing Lasso

Wonder Woman

Lasso an enemy and pull them towards you, grounding, stunning, and causing damage over time.

Tank Role : Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

Priority Taunt Cooldown: 1.5s
Power Cost: 200

Hard-Light Shield

Green Lantern

Encase yourself in a shield that prevents incoming damage for a short time.

Shield
Cooldown: 30s
Power Cost: 300

Robot Sidekick

Booster Gold

Deploy a hovering security drone to assist in battle.

While in combat with your Robot Sidekick alive, your passive power regeneration is reduced.

Hold the Robot Sidekick button for three seconds to banish it.

Cooldown: 6s
Power Cost: 300

Freezing Breath

Superman

Blast your enemies with freezing breath, damaging, snaring and eventually freezing them.


Power Interactions : Inflicts Frostbite on enemies, making them vulnerable to freezing effects.

Vulnerable to Interrupt
Cooldown: 6s
Power Cost: 150 per second

Neo-Venom Boost

Bane

Temporarily increase your strength, defense and damage output from an experimental derivative of Venom.


Upon activating this ability you will gain 10 Weaponisation Skill, 40% Damage Bonus and 90% Defense for 15 seconds.

Cooldown: 45s
Supercharge Cost: 5000

Word of Power

Shazam

Call forth lightning to damage and knock back nearby enemies. The summoned lightning heals you and restores Power over time to you and up to 7 group members.

Power Interactions : Electrifies enemies, making them vulnerable to Electrified Power effects.


The following buffs are for the group:

As Controller you will gain increased Incoming Power.

As Healer you will gain increased incoming Healing.

As Tank you will gain increased HP.

As DPS you will gain increased Critical Damage & increased Crit Chance. Specifically you will gain 10% Critical Ability Attack Damage and 8% Critical Ability Attack Chance for 10.25 seconds.

Group Power Heal Cooldown: 12s
Supercharge Cost: 5000

Pheromone Bloom

Poison Ivy

Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and stunned

Usable While Controlled 
Cooldown: 12s
Supercharge Cost: 2500

Sonic Shout

Black Canary

Channel a cone of sonic energy to damage and stun your enemies.

Power Interactions : Dazed enemies take additional damage.

Vulnerable to Interrupt
Cooldown: 6s
Power Cost: 150 per second

Super-Strength Superman

Gain immense strength, allowing you to lift large objects such as vehicles. Toss those objects at your enemies or smash them! Smashing enemies with objects will deal increased damage and knock them down.

At 1 point:

Innate

Iconic Power Interactions[]

Interaction Powers
Burns enemies

Heat Vision

Dazes enemies

Batarang Multi-Shot, Gag Glove, Sonic Cry

Additional damage to Dazed enemies

Sonic Shout

Electrifies enemies

Word of Power

Inflicts Frostbite

Freezing Breath

Trivia[]

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