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Health measures the ability to withstand knockout.
While out of combat, a percentage of max Health regenerates every second.
The main role of a Healer is to restore the party's health.
Health is the primary stat for Tanks.
The Health pool can be increased using Artifacts, Augments, Generator Mods and spending Stat Points in Health. It can also temporarily be increased through the use of consumables such as All-Natural Soders or Compound Omega.

Fire gains 50% Health in Tank Role.
Rage gains 20% Health in Tank Role and can increase Health with Scar Tissue.

Health appears in the shape of a small green bar under the players characters name.

Other visible stats:

Hidden Stats:

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