August 3rd, 2022
Artifacts[]
Omegahedron[]
- Statline - Readjusted from 5% pow 4% hp 3% might To 5% pow 4% might 3% hp.
- New effect added
- Using a superpower will grant bonus might & precision based on current power for 6 seconds.
- When between 90-100% power change Might and Precision by (-3/-1.5, 0/0, 1.5/.75, 3/1.5)% 3%/1.5% respectively
- When between 70-89% power increase might and precision by (0/0, 2.5/1.25, 5/2.5, 8/4)% respectively
- When between 50%-69% power increase might and precision by (2.5/1.25, 5/2.5, 8/4, 10/5)% respectively
- When between 30%-49% power increase might and precision by (0/0, 2.5/1.25, 5/2.5, 8/4)% respectively
- When between 0% - 29% power change Might and Precision by (-3/-1.5, 0/0, 1.5/.75, 3/1.5)% respectively
- Level scaling
- (-3/-1.5, 0/0, 1.5/.75, 3/1.5)
- (0/0, 2.5/1.25, 5/2.5, 8/4)
- (2.5/1.25, 5/2.5, 8/4, 10/5)
Venom Wrist Dispenser[]
- Percentage change from
- Rank 80: 10 -> 12
- Rank 120: 12 -> 14
- Rank 160: 14 -> 16
- Rank 200: 16 -> 18
- Duration Increased from 6s to 12s
Lazarus Pit Water[]
- Statline changed to 5% HP 4% Dominance 3% Restoration, from 5% HO 4% Power 3% Might
- Rage of Lazarus Effect Added
- When HP falls below 1 become unable to become Knocked Out for 6/8/10/12 seconds, if you are not restored back to full HP at least once before this effect expires become knocked out. While this effect is active decrease incoming healing by 80/70/60/50%
- Dregs of the Pit effect added
- Upon becoming Knocked Out release a small amount of Lazarus Pit water that restores up to (20/30/40/50)% HP upon moving through the field
Computo's Redistributor HUD[]
- Duration on stacks extended from 30 seconds to 60 seconds
Gem of Horus[]
- Lowered Cooldown to 3 seconds
- Powercost reduced to 350 down from 400
- Increased damage overall by about 8%
- Gem hits changed to
- 3-8 hits Down from 6-12
- >=9 hits down from 13
- <=8 hits down from 12
- >=9 hits down from 13
- Added a backup bleed procable at 17 hits.
Demons Fang[]
- Power Restored on hits 1.4% of resto to power -> 1.6% Restoration & 1% Precision
- Power Restored on hits 1.8% of resto to power -> 2% Restoration & 1.2% Precision
- Power Restored on hits 2% of resto to power -> 2.2% Restoration & 1.4% Precision
- Power Restored on hits 2.2% of resto to power -> 2.4% Restoration & 1.6% Precision
- Also changed to Power-Over-Time over 4 seconds (all 6 hits can stack)
- Damage changed to include precision in the calculation
- 5% Restoration -> 5.4% Restoration & 1.4% Precision
- 6.6% Restoration -> 7% Restoration & 1.6% Precision
- 7.4% Restoration -> 8% Restoration & 1.8% Precision
- 8.2% Restoration -> 8.8% Restoration & 2% Precision
- Rank 160+ When affected by any shield, increase Restoration & Precision
- Rank 160 3% increase precision & 5% increased Restoration
- Rank 200 6% precision & 10% Restoration
General[]
Taskbar Flashing (PC Only)[]
- Added support for flashing the game on the taskbar if something important happens while DCUO is not your currently active window, including:
- Your On-Duty queue is ready.
- You receive a group or league invitation.
- You receive a tell.
- You receive a trade or duel request.
- You (or your pets) take damage.
Loot[]
- Reduced source mark rewards from Sunstone Matrix and Doomsday 8-Player raid bosses.
League Hall[]
- League Hall Proficiency - Berserker Damage - Tooltip now correctly states the damage bonus is granted below 35% health, not 30%. This is only a tooltip change.
Ally: Superman[]
- Added the following abilities to Empowered Channeling: - Fireburst - Mass Detonation - Frost Blast - 50 Cal
This update also prepares the game for Survival Mode later this month.