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Icon Electricity
Lightning

Keep your allies alive with jolts of Electricity. Characters that choose electricity will imbue themselves with lightning. Electricity characters use these powers to shock their enemies or revitalize allies. They also want to spread their electricity so they can do as much damage to groups as possible.

Access to Electricity is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash, 600 Marketplace Cash or 600 Loyalty Points.

Specializing in Healing abilities, Electricity is the game's eighth power.


Power Description Details
Dodge

Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.
While dodging, ranged attacks are deflected.

Innate
Vulnerable to Interrupt
Cooldown: 0.15s

Block

Press the Block button plus to reduce damage from incoming attacks.

You gain the following benefits while blocking:

Innate
Vulnerable to Block Breaker

Breakout

Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.
It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.

Innate
Power Cost: 100

Damage Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Damage Role:

  • +10% Damage

Role

Healer Role

Press Cycle Power Tray button in order to toggle between roles.

You gain the following benefits while in Healer Role:

Role
Level : 10

Tesla Blast

Hit your target with a bolt of electricity, damaging it.

Power Interactions : Electrified enemies take additional damage.

Level: 2
Cooldown: 0.2s
Power Cost: 100

Electroburst

Blast out a wave of electricity to heal you and up to 7 nearby group members and damage and knockdown enemies.

Level: 3
Cooldown: 6s
Power Cost: 300

Bioelectric Surge

With a surge of bioelectricity, instantly restore Health to yourself and the most injured group member.

Priority Heal
Level: 5
Cooldown: 0.5s
Power Cost: 250

Overcharge

Overload your target with an electric discharge, damaging it. Additional attacks will charge them until they explode, causing additional damage to themselves and nearby enemies.

Power Interactions : Electrified enemies take more damage.
Healer Role : Heals allies nearby exploding enemies.

Level: 7
Cooldown: 0.2s
Power Cost: 100

Arc Lightning

Strike your target with a bolt of electricity, stunning and damaging it. Then the bolt will jump to more enemies, stunning and damaging them, or jump to and heal allies. Also heals you when used.

Power Interactions : Electrifies enemies, making them vulnerable to electric effects.

Level: 9
Cooldown: 3s
Power Cost: 200

Invigorate

Use the power of bioelectricity to protect your team against control effects, and restore Health to yourself and your team over time.

Level: 11
Cooldown: 60s
Supercharge Cost: 10000

Flux

Surround yourself with an electrically charged bubble that repels enemies and prevents incoming damage.

Healer Role : Also surrounds up to 3 group members with a bubble that prevents incoming damage.

Usable While Controlled
Shield
Level: 13
Cooldown: 18s
Power Cost: 300

Recover

Use a jolt of electricity to recover Health for you and up to 3 group members.

Level: 14
Cooldown: 3s
Power Cost: 300

Repulse

Repel your target into the air and then away, damaging and knocking it down. Enemies near your target will be damaged as well.

Power Interactions : Polarizes enemies, causing objects to be attracted to them.

Level: 15
Cooldown: 3s
Power Cost: 200

Bio-Capacitor

Instantly restore Health to yourself and the 7 most injured group members. If you or a group member's Health falls below 45% within the next 30 seconds, some of their Health will be restored.

Level: 16
Cooldown: 18s
Power Cost: 450

Circuit Breaker

Create a localized burst of electricity to protect yourself against control effects and increase your damage output.

Usable While Controlled
Level: 17
Cooldown: 15s
Supercharge Cost: 5000

Static Push

Force enemies and objects away from you, restoring supercharge while damaging them and knocking them down.

Power Interactions : Polarizes enemies causing objects to be attracted to them.

Supercharge Generator Level: 18
Cooldown: 6s
Power Cost: 200

Spark Barrage

Unleash 5 hazardous projectiles at your enemies, damaging them in quick succession.

Power Interactions : Polarized enemies take additional damage.

Level: 19
Cooldown: 0.5s
Power Cost: 100

Wired

Charge your weapon with the power of electricity, increasing the damage of your weapon attacks for a short time.

Weapon Buff
Level: 20
Cooldown: 12s
Power Cost: 300

Electrocute

Summon an acute electrical event to damage enemies within its area of effect.

Power Interactions : Electrified or Polarized enemies take additional damage.

Level: 21
Cooldown: 12s
Power Cost: 300

Electrogenesis

Depending on your role, create a healing aura on yourself and your closest group member or create a damaging aura on your two closest enemies.

Healer Role : Heals you and nearby allies.
Damage Role : Damages enemies near your two targets.

Level: 22
Cooldown: 12s
Power Cost: 200

Group Transducer

Protect yourself and your team in electrically charged barriers. Group members are healed over time and protected from incoming damage.

Usable While Controlled
Shield
Level: 23
Cooldown: 30s
Supercharge Cost: 5000

Electrostatic Bomb

Toss an electric grenade at your target that pulls enemies into the center of the explosion, damaging and knocking them down.

Power Interactions : Polarized enemies take additional damage.

Level: 24
Cooldown: 3s
Power Cost: 300

Ionic Drain

Drain ions from your target or the environment to replenish yours and up to 7 group members' Health. Your target is continuously damaged.
If your target is below 35% health, the attack deals extra damage.

Vulnerable to Interrupt
Level: 25
Cooldown: 4.4s
Power Cost: 200

Shockwave

Perform an electrically charged handclap that sends a shockwave forward, damaging your enemies.

Power Interactions : Polarized enemies take additional damage.

Level: 26
Cooldown: 0.5s
Power Cost: 100

Attract

Use the power of attraction to pull your enemies toward you, then pummel them for damage.

Power Interactions : Polarized enemies take additional damage.

Level: 27
Cooldown: 3s
Power Cost: 200

Tesla Ball

Create a slow-moving ball of electricity above your target that zaps enemies, damaging and stunning them.

Power Interactions : Electrified enemies take additional damage.

Level: 28
Cooldown: 6s
Power Cost: 200

Galvanize

Create a wave of electrical energy to heal yourself and allies within range, growing in strength with every ally healed.

Level: 29
Cooldown: 3s
Power Cost: 300

Voltaic Bolt

Call down bolts of electricity to strike your target and enemies near it, damaging them over time.

Power Interactions : Electrifies enemies, making them vulnerable to electric effects.

Level: 30
Cooldown: 3s
Power Cost: 200

Megavolt

Blind and shock your enemies with a large explosion of electricity, stunning and damaging them over time.

Level: 30
Cooldown: 18s
Supercharge Cost: 5000

Voltaic Blast

Call down bolts of electricity to strike your target and enemies near it, damaging them.

Power Interactions : Electrified enemies take additional damage.

Level: 30
Cooldown: 3s
Power Cost: 300


Electricity Power Interactions[]

Interaction Powers
Electrifies enemies Arc Lightning, Voltaic Bolt
Consumable : Electrostatic Pulse Device
Polarizes enemies Repulse, Static Push
Consumable : Polarization Mechanism
Additional damage to Electrified enemies

Electrocute, Overcharge, Tesla Ball, Tesla Blast, Voltaic Blast

Additional damage to Polarized enemies

Attract, Electrocute, Electrostatic Bomb, Shockwave, Spark Barrage


Trivia[]

Gallery[]

External Links[]

See also[]

v · e · d
Powers
Tank Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u)
Controller Mental - Gadgets - Light - Quantum - Munitions
Healer Nature - Sorcery - Electricity - Celestial - Water
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