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ControllerIcon

A Controller is one of the four roles available in DCUO. This role focuses on restoring power to group members, debuffing Boss level opponents and incapacitating lower rank enemies. Controllers have specific debuff abilities that can lower an opponent's defense, healing or damage output. This role requires high Vitalization and Dominance. Each Controller power set has shields that are useful for activating controls and reviving downed allies. The symbol that represents a controller is in the shape of a sound wave.

Role[]

In order to acquire the control role, you have to select Gadgets, Light, Mental, Munitions or Quantum as your power set. Once you reach level 10, you will automatically have access to the control role. Controllers have no damage penalty, but do not gain any damage modifiers. Activating any super power while in the Controller role restores Power to group members over time. Controllers also gain +35% Vitalization. Control Effects are strengthened with longer durations and sometimes additional benefits.

Mail Messages[]

Upon reaching level 10, players receive a message from Oracle or Calculator, accessible from any mail terminal.

Heroes:

float:left From: Oracle Subject: Mission Control
"Ready to turn the dial up against villainy?? It's all in your hand - in the Control Role! It boosts your control abilities, like encases and stuns, and reduces your damage output. Certain abilities also restore power to your teammates. Check out the descriptions in the the Traits tab of you Communicator for more on role Bonuses. Plus, if the action gets too heated, you can always switch roles out of combat by using the up button (T on the keyboard)."
Attachment: Controller's Clutch of Command


Villains:

float:left From: Calculator Subject: Mission Control
"Ready to turn it up a notch? It's all in your hand - in the Control Role! It boosts your control abilities, like encases and stuns, and reduces your damage output. Certain abilities also restore power to your teammates. Check out the descriptions in the the Traits tab of you Communicator for more on role Bonuses. Plus, if the action gets too heated, you can always switch roles out of combat by using the up button (T on the keyboard)."
Attachment: Controller's Clutch of Command


Strategy[]

The Controller in group content is expected to maintain constant Power Over Time. The Controller should also provide instant power when a Healer or Tank is low on Power. Controllers can also buff the groups damage for a short time. Defense and Damage Output debuffs are useful on Boss opponents as they reduce Defense and Damage Out by 10% respectfully. As Controllers have access to detaunt shields, they are typically responsible for reviving group members and activating or moving items while in battle. 

Stats[]

The primary stats for a Controller are:

Vitalization[]

Vitalization determines the potency of power heals.
Vitalization does NOT affect passive power regeneration or power regeneration from weapon attacks.
Power Healing = Base Power Multiplier * (50% Vitalization) .

Dominance[]

In group content, Dominance must be higher than enemy Willpower for crowd control effects to be effective.
The recommended Dominance for an Alert, Raid or Operation is needed to affect opponents in that content when using power based control effects.
Dominance is combined with Restoration to determine the potency of healing and shield abilities.
Shield = Base Shield Multiplier * (112.5% Restoration + 150% Dominance).
Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance).

Power[]

Power is required to use abilities in a Loadout and is drained as they are performed.
Power is passively regenerated based on a percentage of max Power every second.
Power regeneration is increased out of combat.

Critical Power Chance[]

Critical Power Chance is the chance that a power heal will critically hit.
Base Critical Power Chance is 5%.

Critical Power Magnitude[]

Critical Power Magnitude is the bonus percent power healing of a critical power heal.
Base Critical Power Magnitude is 25%.

Special Powers and Abilities[]

Group Power[]

Activating any super power in Controller Role restores Power to group members over time.
Controllers also have abilities to restore additional Power to group members.

Function

Powers
Restores Power to the three most fatigued group members

Defibrillator : Gadgets
Recharge : Light
Psychic Empowerment : Mental
Reload : Munitions
Temporal Extortion : Quantum

Supercharge Shield that protects to group members

Battle Drone : Gadgets
Group Shielding : Light
Bastion : Mental
Active Protection System : Munitions
Event Horizon : Quantum
Word of Power : Iconic

Debuffs[]

A Controller Debuff is a Controller role effect that negatively affects an opponent for a short time.

There are 3 types of Controller Debuffs:

  • Damage : Reduces the target's damage output by 10%.
  • Defense : Reduces the target's defense by 10%.
  • Healing : Reduces the target's ability to heal by 25%.

Controller Debuffs[]

Function

Powers
Reduces Defense by 10%

Gadgets : Gauss Grenade, Stasis Field
Light : Whip Thrash, Light Blast
Mental : Psychic Shock, Telekinetic Pull
Munitions : Five Barrel Minigun, Smoke Grenade Launcher
Quantum : Time Shift, Singularity

Reduces Damage Output by 10%

Gadgets : Sticky Bomb, Paralyzing Dart
Light : Grasping Hand, Light Weight Strike
Mental : Cryokinesis, Phantom Flames
Munitions : Flak Cannon, Shrapnel Grenade Launcher
Quantum : Warp Barrage, Alcubierre Wave

Reduces Ability to Heal by 10%

Gadgets : Napalm Grenade, Cryo-Foam
Light : Entrap, Snap Trap
Mental : Horrific Visage, Pyrokinesis
Munitions : Multi-Net Launcher, Rocket Launcher
Quantum : Anomaly, Gravity Bomb


Utility Powers[]

Function

Powers
Increases base Precision and Weapon DPS by 20% for 3 group members with the highest Power percentage

Defibrillator : Gadgets
Recharge : Light
Psychic Empowerment : Mental
Reload : Munitions
Temporal Extortion : Quantum

Supercharge Shield that protects group members from damage

Battle Drone : Gadgets
Group Shielding : Light
Bastion : Mental
Active Protection System : Munitions
Event Horizon : Quantum

Personal Shields useful for activating controls or reviving downed allies

Gadgets : Distract
Light : Light Barrier
Mental : Grandeur, Telekinetic Shield
Munitions : Survival, MRE
Quantum : Quantum Tunneling, Time Bubble, Closed Loop
Iconic : Hard Light Shield

Positioning ability to pull an opponent

Gadgets : Taser Pull
Light : Fan, Grasping Hand
Mental : Telekinetic Pull
Munitions : Net Retractor, Multi-Net Retractor
Quantum : Einstein's Ray
Iconic : Mesmerizing Lasso
Acrobatics : Grapple Line Attack
Flight : Low Pressure
Skimming : Low Pressure
Super Speed : Tornado Pull



Quantum


Quantum[]


Power

Description
Temporal Extortion

Restores Power to the three most fatigued group members.
Increases weapon attack damage the 3 group members with the highest Power percentage.

Event Horizon Supercharge Shield that restores Power to group members.
Time Shift

Reduces the target's defense by 10%.

Singularity

Reduces the target's defense by 10%.

Alcubierre Wave

Reduces the target's damage output by 10%.

Warp Barrage

Reduces the target's damage output by 10%.

Anomaly

Reduces the target's ability to heal by 25%.

Gravity Bomb

Reduces the target's ability to heal by 25%.

Quantum Tunneling

Personal Shield that Detaunts enemies.

Time Bubble

Personal Shield.

Einstein's Ray

Positioning ability that Pulls target.


Light


Light[]


Power

Description
Recharge

Restores Power to the three most fatigued group members.
Increases weapon attack damage the 3 group members with the highest Power percentage.

Group Shielding Supercharge Shield that restores Power to group members.
Light Blast

Reduces the target's defense by 10%.

Whip Thrash

Reduces the target's defense by 10%.

Grasping Hand

Reduces the target's damage output by 10%.

Light Weight Strike

Reduces the target's damage output by 10%.

Snap Trap

Reduces the target's ability to heal by 25%.

Entrap

Reduces the target's ability to heal by 25%.

Light Barrier

Personal Shield.

Fan

Positioning ability that Pulls target.

Grasping Hand

Positioning ability that Pulls target.


Gadgets


Gadgets[]


Power

Description
Defibrillator

Restores Power to the three most fatigued group members.
Increases weapon attack damage the 3 group members with the highest Power percentage.

Battle Drone Supercharge Pet that Shields and restores Power to group members.
Gauss Grenade

Reduces the target's defense by 10%.

Stasis Field

Reduces the target's defense by 10%.

Sticky Bomb

Reduces the target's damage output by 10%.

Paralyzing Dart

Reduces the target's damage output by 10%.

Napalm Grenade

Reduces the target's ability to heal by 25%.

Cryo-Foam

Reduces the target's ability to heal by 25%.

Distract

Personal Shield that Detaunts enemies.

Taser Pull

Positioning ability that Pulls target.


Mental


Mental[]


Power

Description
Psychic Empowerment

Restores Power to the three most fatigued group members.
Increases weapon attack damage the 3 group members with the highest Power percentage.

Bastion Supercharge Shield that restores Power to group members.
Psychic Shock

Reduces the target's defense by 10%.

Telekinetic Pull

Reduces the target's defense by 10%.

Cryokinesis

Reduces the target's damage output by 10%.

Phantom Flames

Reduces the target's damage output by 10%.

Horrific Visage

Reduces the target's ability to heal by 25%.

Pyrokinesis

Reduces the target's ability to heal by 25%.

Grandeur

Personal Shield that Detaunts enemies.

Telekinetic Shield

Personal Shield.

Telekinetic Pull

Positioning ability that Pulls target.


Munitions


Munitions[]


Power

Description
Reload

Restores Power to the three most fatigued group members.
Increases weapon attack damage the 3 group members with the highest Power percentage.

Active Protection System Supercharge Shield that restores Power to group members.
Five Barrel Minigun

Reduces the target's defense by 10%.

Smoke Grenade Launcher

Reduces the target's defense by 10%.

Flak Cannon

Reduces the target's damage output by 10%.

Shrapnel Grenade Launcher

Reduces the target's damage output by 10%.

Multi-Net Launcher

Reduces the target's ability to heal by 25%.

Rocket Launcher

Reduces the target's ability to heal by 25%.

Survival

Personal Shield that Detaunts enemies.

MRE

Personal Shield.

Net Retractor

Positioning ability that Pulls target.

Multi-Net Retractor

Positioning ability that Pulls target.


Recommended Iconic Powers[]

  • Hard Light Shield: Encase yourself in a shield that prevents incoming damage for a short time.
  • Word of Power: Call forth lightning to damage and knock back nearby enemies. The summoned lightning heals you and restores Power over time to you and up to 7 group members.

Recommended Equipment Mods[]

Placing Equipment Mods in slots does boost stats and improves performance while also increasing the CR slightly. Color Mods should match a socket color to gain bonus affinity stats.
White Tactical Equipment Mods require Lair System access.

Slot Mod
Blue Slots Vitalization & Dominance or Vitalization & Health
Yellow Slots Vitalization or Vitalization & Dominance
Red Slots Vitalization & Precision or Vitalization & Might
Weapon Slot Replenishing Adapter or Absorption Adapter
Neck Slot Escalating Replenishing Procs
Back White Slot Weakening Field or Breakout Protection
Feet White Slot Deadly Block or Explosive Block
Chest White Slot Reserve Tank or Core Strength 
Hands White Slot Regenerative Shielding

Trivia[]

  • Controller is the only role with which the overhead icon when switching to it (an elongated octahedron) does not resemble the regular icon.

Gallery[]

See also[]

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