Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Use Celestial to Destroy your enemy's or heal your allies. Shape the power of Darkness & Light into your hands. To access Celestial powers it is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash, 600 Marketplace Cash or 600 Loyalty Points.
Specializing in Healing abilities, Celestial is the game's eleventh power.
Heros are more focused on the Divine side of Celestial. Villains on the other hand are more focused on the Corrupted side of Celestial.
Power | Description | Details |
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Dodge |
Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack. |
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Block |
Press the Block button plus to reduce damage from incoming attacks.
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Breakout |
Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects. |
Innate |
Damage Role |
Press Cycle Power Tray button in order to toggle between roles.
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Healer Role |
Press Cycle Power Tray button in order to toggle between roles.
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Celestial Combos |
Tap or Hold the Melee Attack or Ranged Attack button after any Celestial Combos ability to gain a bonus effect. |
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Smite |
Blast enemies with divinity, dealing damage. |
Level: 1 |
Retribution |
Punish your target and nearby enemies with a beam of holy justice, damaging it. |
Level: 3 |
Renew |
Instantly restore Health to you and the most injured group member. |
Priority Heal |
Blight |
Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies. |
Level: 7 |
Haunt |
Call on spirits of the dead to haunt your enemies, dealing damage over time. |
Level: 9 |
Sacrifice |
Sacrifice your own protection to help nearby allies with healing over time and protective shields while taunting enemies to attack you. |
Usable While Controlled |
Admonish |
Judicially deal enemies divine justice, damaging and knocking them down. |
Level: 13 |
Wither |
Cause your target and other nearby enemies agony from a dark energy. Withered opponents take damage over time. |
Level: 15 |
Malediction |
Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt. |
Level: 16 |
Life Drain |
Drain the life force from nearby enemies, dealing damage over time and stunning them. Every second you and up to seven group members gain healing equal to a portion of the damage dealt by Life Drain, capped at a percentage of your Dominance and Restoration. |
Usable While Controlled |
Sacred Light |
Summon a holy light to blind enemies, dealing damage and stunning them. |
Supercharge Generator |
Blessing |
Envelop yourself in a protective shield that prevents damage. |
Usable While Controlled |
Anoint |
Through the power of divine words, increase the damage of your weapon attacks for a short time. |
Weapon Buff |
Consume Soul |
Feed on the soul of your target, dealing damage over time and pulling it toward you. |
Level: 21 |
Wrath of the Presence |
Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down. |
Level: 22 |
Consecrated Ground |
Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect. |
Level: 23 |
Death Mark |
Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and dealing damage to nearby enemies. |
Level: 24 |
Defile |
Conjure a devastating beam of dark energy to eviscerate your target, damaging it over time. |
Vulnerable to Interrupt |
Curse |
Curse your enemy, causing it to damage itself when attacking others. |
Level: 26 |
Guardian's Light |
Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members. Group members below 50% health will be healed more quickly. |
Vulnerable to Interrupt |
Benediction |
Imbue your attacks with sacred power. Every two seconds, you receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Dominance and Restoration. |
Level: 28 |
Divine Light |
Create glyphs of virtuous light that deal damage to enemies. |
Level: 29 |
Virtuous Light |
Create glyphs of virtuous light that heal allies. |
Level: 29 |
Plague |
Infect your target with a disease, dealing damage over time. |
Level: 30 |
Cursed Idol |
Create a cursed totem that damages nearby enemies. |
Usable While Controlled |
Celestial Power Interactions[]
Interaction | Powers | |
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Purifies enemies | ||
Causes enemies to spread Purification to other enemies |
Celestial Combo: Corrupted Divine Light, Corrupted Virtuous Light | |
Additional damage to Purified enemies |
Admonish, Blight, Consume Soul, Haunt, Plague, Smite, Wither, Wrath of the Presence |
Celestial Combos[]
Blessed Combos[]
Power | Cleansed | Combo |
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Smite | Haunt | Tap Melee |
Renew | Curse | Tap Melee, Tap Range |
Admonish | Blight | Tap Melee, Hold Range |
Retribution | Wither | Tap Melee, Tap Range |
Benediction | Malediction | Tap Range, Hold Range |
Blessing | Death Mark | Tap Melee, Hold Melee |
Wrath of the Presence | Consume Soul | Tap Melee, Hold Melee |
Divine Light | Plague | Tap Melee, Tap Range, Hold Melee |
Cursed Combos[]
Power | Corrupted | Combo |
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Haunt | Smite | Tap Melee |
Curse | Renew | Tap Melee, Tap Range |
Blight | Admonish | Tap Melee, Hold Range |
Wither | Retribution | Tap Melee, Tap Range |
Malediction | Benediction | Tap Range, Hold Range |
Death Mark | Blessing | Tap Melee, Hold Melee |
Consume Soul | Wrath of the Presence | Tap Melee, Hold Melee |
Plague | Divine Light | Tap Melee, Tap Range, Hold Melee |
Trivia[]
- Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
- Each Celestial Combo can only activate a single power in the opposite tree.
- Powers in the Blessed Tree are Golden for both factions.
- Powers in the Cursed Tree are Purple for both factions.
- The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
- Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.
- Some Celestial powers are themed after Felix Faust.
- Before March 31st, 2015, access to Celestial powers was included in the Sons of Trigon DLC pack. Previous owners of the DLC will retain access to the power.
- Some boss encounters in DC Universe Online content utilise Celestial abilities as some of their mechanics. For example, Vampire Lord in the JLD: Darkness Rising operation has several mechanics inspired by various Corrupted abilities that Celestial has.
Gallery[]
External Links[]
- DCUO Blogguide: Celestial (with loadout suggestions)
See also[]
- Sacred Style
- Wicked Style
- Glorious Aura Style
- Wicked Aura Style
- Glorious Material Style
- Wicked Material Style
- Glorious Material Ball
- Wicked Material Ball
- Exobyte-Attuned Robot Sidekick
v · e · d Powers
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Tank | Fire - Ice - Earth - Rage - Atomic - Experimental Serums (u) |
Controller | Mental - Gadgets - Light - Quantum - Munitions |
Healer | Nature - Sorcery - Electricity - Celestial - Water |