Kahndaq

The dead are rising in Kahndaq as Black Adam channels a magically-created Lazarus pit to raise his wife Isis - and an army of Kahndaq's undead - from the grave. You must defeat death itself and restore the Flame of Life before Black Adam and his captives snuff it out forever.

Kahndaq is an 8-player raid and resets weekly. It's difficulty is rather unique as getting to the actual bosses is arguably harder than the bosses themselves.

Shurita Market
The raid must seal 5 aqueducts with rocks and then defend them for a full minute to secure them. Undead soldiers will constantly ressurect until the aqueduct in the area is sealed and secured. Players can quickly revive and resume any fight in this area if they are K.O.-ed as there is no gate to stop them from doing so.

The Waterkeepers
Once an aqueduct is sealed, numerous Lazarus warriors and 4 Waterkeepers will spawn, 5 for the final aqueduct. Waterkeepers are the only ones that can damage the rock. They do not move and cannot be moved, and will cast spells at the rock, destroying it in 6 hits. They are immune to all forms of crowd control except stuns, and should only be stunned while casting. Waterkeepers respawn after 5-10 seconds in the exact same place. Alternatively it is possible to stack up the vases lying around so that they shield the stone. Once it is secured or destroyed all Lazarus-spawned enemies will disappear.

General Adnan
Once the final aqueduct is sealed, General Adnan will engage the raid without allowing them a break. He will periodically summon reinforcements, bombard the raid with a long-range grenade launcher or call in an airstrike of missiles, and will slam the ground several times when preparing a special attack, knocking everything around him backwards. He is fairly straightforward and not too challenging, but can knock the tanks off the nearby terrace.

Shurita Bath House
After General Adnan is defeated, the raid must progress through the Bath House and destroy the 3 Lazarus water-filled baths. It's best to travel between them using the rooftops as that will bypass a lot of enemies.

Pyres
Players must reach the baths in sequence and activate 3 torches at the same time, destroying the baths. However, Lazarus enemies will constantly spawn and potentially overwhelm the raid if they are not quick enough. This is why the 3 people manning the torches need to be co-ordinated and not be the tanks, who will be busy ensuring the process goes uninterrupted. Once the torches are properly ativated the Lazarus-spawned enemies will stop spawning, but the ones already alive will not disappear (except with the last one) as with the aqueducts, and a miniboss will engage the raid.

Pharaoh Vezina
Once the final bath is destroyed, Pharaoh Vezina will appear. The raid have an opportunity to rest up before engaging him. Vezina is also not too tough a boss. He will summon two mummies, that should simply be off-tanked and ignored until the boss is defeated. He will also randomly curse a player, causing a damaging dust storm around them and forcing the raid to spread out so they don't take too much damage.

Head of Anubis
The Head of Anubis is a huge crystal that needs to be transported through a gauntlet to the palace courtyard. When picked up it will ground the carrier and slow them down, but can defend themselves using the custom loadout they are given. It will also cause numerous minions to swarm the carrier - these ignore tank taunts and will relentlessly attack the carrier, which is why one of the tanks should be carrying while the other keeps them surpressed with area crowd controls. If the carrier is knocked out, the Head of Anubis will re-appear at the start of the gauntlet.

The Gatekeeper
After the Head of Anubis is transported to the designated spot, The Gatekeeper will immediately engage the raid. This is arguably the easiest boss in Kahndaq. The raid will have a limited window to damage him, after which he will become invulnerable and open up the four Lazarus pits nearby, spawning a lot of enemies. These enemies will not move until engaged and do not respawn - the raid needs to simply clear them out at their leisure and activate a lever to close each gate, after which The Gatekeeper will be vulnerable again. The fight will typically last long enough for two or three gate phases.

Black Adam
Black Adam will be in the Palace of Kahndaq immediately after The Gatekeeper has been defeated. This is a long hard fight with many phases - everyone should zoom out their camera to the max to gain a better view of the battlefield. It is also the only boss fight in Kahndaq that uses a gate to prevent knocked out players from resuming the fight.

At the start of each phase, Felix Faust will infuse Black Adam with the powers of one of the four captives at random. When Black Adam has been damaged enough he will shout SHAZAM! which healing himself to full, changing the phase and dealing approximately 1200-1500 damage to the entire raid and knocking them back. It is recommended to block when he is shouting, reducing a lot of the incoming damage.

Initially Black Adam will fight using his own powers, but will very quickly use SHAZAM!.

Giganta
Borrowing Giganta 's size and brute strength, Black Adam will enter one of the more difficult phases and relies a lot on the tanks. He should be fought away from the raid and tanked at range, using Fireball or Inescapable Storm works best. A good strategy is to juggle his attention between the two tanks and making him walk back and forth between them without doing too much damage.

During this phase Black Adam will:


 * attack his target using a devastating unblockable melee combo that builds in speed and damage with each hit. The tanks need to roll out of the way as it is usually more than the healers can handle


 * shout "I WILL CLEAVE YOU IN TWO!" after which he will crush everyone in melee range, knocking out everything but a fully-healed tank


 * periodically use Thunder Clap, doing high AoE damage to everyone in front. This is why he must be tanked facing away from the raid


 * periodically jump to a random player. This is very dangerous if he uses Thunder Clap or Cleave into the raid. Tanks should make sure to quickly grab his attention

Brother Blood
During the Brother Blood phase two extremely weak demon minions will constantly spawn - these are handy as they will restore power when they are killed. Black Adam will gain some new attacks, but the only really dangerous one is a blood siphon, doing damage in a cone in front of Black Adam at medium range. He will also summon a horde of larger demons that will bombard the raid with fireballs from across the room until they get into melee range. These need to be killed as soon as possible, and players must do their best to dodge or block the incoming fireballs.

Doctor Fate
This is a very AoE intensive phase. The raid needs to be spread out at all times. In addition to Doctor Fate's Displacer Orbs, Black Adam will also summon numerous ankhs that will follow their target relentlessly until they are destroyed. The ankhs will release damaging energy pulses in close range and should be avoided at all times. A good strategy is to immediately check if you are being targeted and avoid running into other players while assisting them with their own ankhs. Usually if a player is caught between 3 or more ankhs they will not survive.

Zatanna
Also another AoE intesive phase. While Black Adam is moving he is not that big a threat, firing slow-moving lightning clouds that do not do much damage. The real threat is when he unleashes Zatanna's lightning attacks. He will teleport next to the pit where Isis is and begin bombarding the raid with intense lightning storms. It is a very bad idea to stand in one place for too long - it is possible to simply continue rolling throughout the storm, which will chase you, and focus on damaging Black Adam during the more passive sub-phase. It is possible to hide behind the big pillar on the North side of the room, above Felix Faust. This is risky as the raid will be in one tight group and can easily be wiped out if it fails.

Once all phases are defeated he will retreat, allowing the raid to free the hero or villain captives, completing the raid and opening the exit.