Hotfix 05/04/18

1 Player
Starro: Central City and Solo Story Mission
 * Added additional backup mechanics to the Controlled Flash fight and ending his regeneration phases.
 * Found and removed an issue with the Mera/Ocean Master fight resetting if players got too close to the exit.
 * Blocked access to windows in the temple room that could cause line of sight issues.

8 Player
Starro: Spindrift (Elite) Starro: Threat Below (Elite)
 * Slight tuning of Morgwar's "Aquatic Surge" attack so that if a player is blocking, it's not as likely to be deadly unless they were already down health.
 * Adjusted Morgwar's behaviors so he should theoretically not be able to be in his 'Typhoon phase' while he's also doing his standard attacks.
 * Morgwar's "Splash Zone" attack won't knock back a player who blocked in time.
 * Morgwar should run to the target pools in Elite mode a little slower when it detaunts / shields up.
 * Added failsafe to try and prevent a 'door glitch' in final boss fight.
 * If you break Morgwar's detaunt shield while he's almost to a pool, he shouldn't absorb the water from that pool for a little while (unless he's still standing in that pool ~7 seconds later).
 * Slightly tuned "Starro Double Beam" attack so it does a little less damage in Elite.
 * Fixed an issue so Starro's 'Charge' attack does damage in Elite.