Game Update 40

Game Update 40 Test server notes taken from:

https://forums.station.sony.com/dcuo/index.php?threads/next-on-pc-test-game-update-40.217680/

Gadgets Power Revisions!

With Game Update 40, we have made improvements to Gadgets! The Gadgets power set now has new damage mechanic improvements that ensures Gadgets has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity), channel and cast powers (Fire), and Pet powers (Sorcery/Earth).

Gadgets users can now use a number of new mechanics centered around "Advanced Interactions" to cause superior damage output. Specific changes are outlined in the notes below.

Rare Style Vendor Update!

With Game Update 40 we have added new items (existing styles) to the Rare Style Vendor. All of these items will cost 70 Marks of Fury. The Rare Style Vendor, Vending Unit 22, is located in the player's Headquarters. Please see the notes below for a full list of items added.

Weapon Mastery Style Selection!

Players may now select appearance styles for Weapon Mastery combo weapons!

Players have always been able to choose the appearance of their primary weapon through the Style UI. With this new feature, players will also be able to choose the appearance of their Weapon Mastery combo weapons through the Style UI. When the player accesses the Style UI with a primary weapon equipped for which they have unlocked Weapon Mastery, he or she will see two additional appearance categories in the list for the two related combo weapon types. The combinations are unique per primary weapon, meaning that Brawling into Two-Hand can be different from Shield into Two-Hand. By setting the Mastery Weapon style option, you are not setting your actual style for the primary weapon nor are they shared between the combos. With this change, primary weapon styles will persist as well.

New Mainframe Boost!

With GU40 we are adding a new Boost column to the Base Mainframe. This means new upgrades to all of our Sidekicks, Back-Up, Orbital Strikes, Supply Drops, and Tactical Mods at a price of 15625 Marks of Triumph.

Note: Boost III does not require a new Generator Cell level. It will use the same level that powers Boost II.

Prestige Messaging Improvements

Players in a League will now be able to access a Prestige Report from the control panel in their personal bases to find out how much Prestige is being generated by that base for their League. Simply select that option and view the report in the text field at the top of the menu! Prestige is earned from decorations and amenities per base so players will have to visit each of the bases they own once per week to collect that amount. Prestige earned by mainframe upgrades, generator mods, and power level are shared by all bases and will be collected only with the first base you visit that week.

'''Powers Gadgets''' '''Traps Tree Battle Display''' Taser Pull Fear Gas Gauss Grenade Cryo-foam Cryo-field Paralytic Dart '''Tricks Tree Sticky Bomb''' Distract Vortex Cannon Napalm Grenade Stasis Field EMP Pulse
 * Power Points - These have been reset and refunded for Gadgets power users due to EMP Pulse and Battle Display being added.
 * New ability replacing Thermite Mine's spot which is only available in stealth now
 * Heals you a small amount over 3 seconds
 * In DPS role will activate Battle Awareness. This is a power interaction that allows other abilities to refund power when used in DPS role.
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Must be jump cancelled in order to be part of the power interaction setup
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Added extra damage to Dazed enemies power interaction
 * Is now an AoE hitting your target and nearby enemies
 * Enemies take heavy damage when it is used immediately after unstealthing, using distract, or applying three different power interactions from any of: Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost.
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Restores a portion of the power cost if Battle Awareness is active while in DPS role
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * The knockdown distance has been reduced in DPS Role
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
 * New ability replacing Energy Shield which is no longer available
 * Is a PBAoE with a 1 second delay at the beginning (like neural neutralizer)
 * Deals extra damage to Electrified enemies
 * Enemies take heavy damage when it is used immediately after unstealthing, using distract, or applying three different power interactions from any of: Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon
 * Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Rare Style Vendor New items have been added to the Rare Style Vendor. Style Items added– Cost: 70 Marks of Fury
 * Traces in Time - DLC7 Required
 * Time Traveler - DLC7 Required
 * Psycho
 * Oolong
 * Mayan
 * Brainiac Invader- DLC3 Required
 * Sharpshooter
 * Digital Invader - DLC3 Required

Crashes Headquarters Legends League Halls Marketplace Mainframe Styles Tutorial Targeting UI Visual Effects Voice '''Weapons Shield'''
 * PS3 Only - Fixed a bug that would cause occasional crashes to occur in character create and on game exit.
 * Big Barda now converses with her husband, Mister Miracle, when approaching him in the Watchtower.
 * Kalibak and Mantis now share a tense conversation when they meet in the Hall of Doom.
 * Lex Luthor’s Laser Blast has had its cast time removed.
 * Fixed a bug with Saint Walker’s 'Blue Lantern' that was causing it to last longer than its visual effects.
 * Dematerializing items in league halls now have sound effects!
 * Items that cannot be donated to the League will no longer show up in the Donation tab.
 * Fixed an issue that would sometimes result in a crash in the Marketplace UI.
 * Mainframe Boost 1 and Boost 2 icons have been updated for better messaging.
 * Generator mods and Mainframe traits now explain in their tooltips that they contribute to your Prestige earned on Base Walk-in.
 * Retro-Futuristic hand blaster style should no longer pinch the arms of female body types.
 * Camera sequences and voice over timing in the tutorial have been polished.
 * Fixed a bug where dying enemies could still be targeted in some cases.
 * Fly text display of damage numbers will move a little faster on PC and Playstation3 platforms to bring them in line with the Playstation4.
 * PC Only: When using a gamepad, the UI will now properly ignore the mouse.
 * Fixed an issue in the Quick Menu that was preventing the lowest rank from showing up in the menu when setting league rank.
 * Mainframe Orbital Drop has had its visuals updated.
 * PCTest only: Added a "Mic Test" voice channel tab to test your microphone volume.
 * Fixed a bug where in some cases player voice volume overrides would not be applied when entering a voice channel.
 * The input timings when Blocking with a shield equipped are now identical to that of other weapons