Powers

Chosen during Character Creation, Powers determine the player's abilities, combat strategy and role in groups. Each power has two ability trees that the player can specialize in. One is for DPS (Damage Per Second) attack, and the other is for defensive and area-effect purposes (Crowd Control, Tank, Healer).

Fire & Ice – These are "tank" roles and generally have higher defense and/or health. In group content these characters are responsible for keeping the enemies' attention and taking the majority of the damage.

Gadgets & Mental – These are "controller" roles. In group content these characters manage the enemy swarms by stunning enemies and generally controlling how many enemies are dangerous to the group at one time.

Sorcery & Nature – These are "healer" roles. In group content these characters are responsible for keeping the group alive by distributing health to the group members.



Gadgets
See Also: List of Gadget Powers

Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory. The gadgeteer has two unique paths to follow:

Tricks
Tricks are devices that you place in plain sight to deceive the enemy. By placing tricks, you cause the enemy to waste time and create openings for you and your team to seize victory. Specializing in Tricks grants +2% critical attack chance, +35 power and +20 vitalization.

Traps
Traps are devious devices that remain hidden until sprung. Traps are stealthy devices that appear out of seemingly nowhere and cause devastating damage. Specializing in Traps grants +5% critical attack damage, +10 dominance and +20 vitalization.

Iconic Powers
See Also: Iconic Powers

Iconic Powers are special powers, which are uniquely assosiated with specific DC Universe characters. Examples of iconic powers are Heat Vision, Word of Power, and Neo-Venom Boost, which are associated with Superman, Captain Marvel, and Bane, respectively. All characters can purchase iconic powers, regardless of the power set they chose at character creation.