Hotfix 01/08/18

Titans Targeted!

 * The end of the Deathstroke fight should no longer leave players susceptible to Rage Crash.
 * Players should no longer be able to lock themselves out of the Mammoth boss room by warping to rally after the intro cinematic.
 * Added failsafes so that the Deathstroke fight shouldn't ever last too much longer than it's intended.

The Machine

 * (Elite Only) Fewer Enervator Beasts spawn during H.I.V.E. Master's Beast Boy phase.
 * (Normal and Elite) Hive Master's Donna Troy Lasso Fling is now interruptible.
 * (Elite Only) Hive Master's Health has been increased slightly.
 * Hive Master's Donna Troy Bracers tell has been increased slightly.

H.I.V.E. Reborn

 * The end of the Deathstroke and Terra fights should no longer leave players susceptible to Rage Crash.
 * Terra's Earthen/Magma/Lava Grip attacks do less damage to those Blocking.
 * The Healing Debuff timer in the Terra fight now starts when the gas damage begins and will reset after all four vents are closed.
 * Event and Normal - the Healing Debuff timer is now slightly longer to activate than it is in Elite.
 * The Volcanic Vents will now no longer auto close after a set amount of time passes when the second vent is closed.
 * Elite - Volcanic Vent rock placement in the Terra fight is more forgiving now.
 * Elite - Terra's falling boulders in the last stage of the fight should no longer keep falling during the finale cinematic.
 * Deathstroke will now Blink off center of the middle of the fighting area.
 * Deathstroke's Spinning Staff Beam Attack now has midscreen messaging.
 * Deathstroke's Knife Throw is less effective against Tanks now, whether they are Marked or not.
 * Deathstroke will use his introductory Supply Drop and Staff Beam earlier so as to not possibly overlap with his trap phases. Overlapping, after that, can and will occur if players use Supply Drops while his Supply Drop counter isn’t on cooldown.
 * Deathstroke's Ikon Suits takes slightly less damage to break in Elite mode.
 * Increased brightness of Deathstroke Spinning Staff Beam.
 * Lengthened Tell for Deathstroke Knife Throw.
 * Deathstroke’s Ikon Suit blast should no longer go through the boss doors.
 * Deathstroke’s Ikon Suit will do less damage to those blocking in Elite. In Normal, if blocking, player shields will help protect against the damage.
 * Deathstroke’s Ikon Suit takes slightly less damage to break in Elite mode.
 * Deathstroke’s Ikon Suit should no longer get that one last nuke off if you’re in the outro cinematic.
 * Deathstrokes Ikon Suit should no longer activate if floor traps are active or if Power Neutralizers are in their interact phase. It, and the floor traps, can activate if the Neutralizer phase is failed.
 * The very first cinematic in the first cavern should remove any remnant enemies that could be straggling behind when the cinematic starts.