Plans

Plans are one-use items related to Research and Development.

Once a plan is consumed (or "researched") by right clicking on it, a new formula for creating items becomes permanently available at a research and development table.

Plans can be separated in two differents categories; and are graded in six different levels to indicate the potency of items that can be created with them.

Plans that have already been researched could be dropped. Players could sell them to vendors instead.

Equipment Mods Plans
Equipment Mods Plans are available in six different levels:
 * Alpha, Beta: the only ones actually allowing creation of items for free-to-play players
 * Mark I, II, III and IV: gradually more powerful and hard-to-get version of the same plans.

Consumables Plans
Consumables plans are available in four different levels, from Mark I to Mark IV. Once researched, they allow the creation of enhanced Soder Colas which give a temporary boost to an extra stat or supplies which can help you in battle.

Plans: Expendable Guise: Amazon is received as a weekly bonus reward of the H.I.V.E. base Duo. Plans: Karmic Hex I is received as a weekly bonus reward of the Mannheim's Chinese Theater challenge instance. Plans: Dazing Device I is a possible drop from Subprime Regulator Zeta in the Area 51 hard alert. Plans: Napalm Atomizer II]] is dropped by The Gatekeeper.

Exobyte plans
Plans for reconstructing an exobyte from exobits are received as a reward from the level 10 mission Research & Development. They cannot be sold or deleted, likely because they cannot be obtained as a drop or bought.