Mental

Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds. Mental powered characters can travel two mind-bending paths:

Telekinesis
Manipulate objects and enemies with the power of your mind!

Specializing in this tree grants +1% critical attack chance, and +35 Power.

Controller Role In the Controller role you gain 350 Vitalization, your Dominance is increased by 65% and the strength of all Controller effects is significantly magnified.

[Player versus Player] While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.

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Telekinesis

 * Lifts and holds enemies helplessly in the air while hurling nearby objects at them.

Control Role Restores Power to group members over time.

[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)
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Psychic Resonance
[Requires Telekinesis]

Unleashes a pulse of telekinetic energy at nearby enemies.

[Power Interactions] Helpless enemies take additiona damage; enemies in Ice, Nature, Mental or Gadgets encasements will explode and damage other enemies.

[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)
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Telekinetic Push
[Requires Telekinesis]

Projects a cone of mental energy that damages and knocks down enemies.

[Power Interactions] Helpless enemies take additional damage.

[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)
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Psychic Empowerment
[Requires Telekinesis]

Restores Power to the three most fatigued group members.

[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)
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Bolt Barrage
[Requires Level 8] [50% Supercharge Cost]

Devastates nearby enemies with a rapid-fire series of telekinetic bolts.
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Telekinetic Bolt
[Requires Telekinetic Push] [Requires Level 8] [Vulnerable to Interrupt]

Blasts out a cone of telekinetic energy.

[Power Interactions] Helpless enemies take additional damage; enemies in Ice, Nature, Mental or Gadgets encasements will explode and damage other enemies.

[Damage Role] Increases all damage by 60% until the hit counter resets (at least five seconds)
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Bastion
[Requires Level 8] [100% Supercharge Cost]

Protects all teammates from damage with ethereal telekinetic bubbles.
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Pyrokinesis
[Requires Psychic Resonance] [Requires Level 12]

Causes an enemy to burst into flames.

[Power Interactions] Inflicts Burning to cause damage over time; Helpless enemies take additional damage; enemies Encased by Ice, Nature, Mental or Gadgets will explode and damage nearby enemies.

[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
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Thought Bubble
[Requires Psychic Empowerment] [Requires Level 12]

Encases an enemy in a force field.

Control Role Reduces enemy defenses.

[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
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Cryokinesis
[Requires Pyrokinesis] [Requires Level 16]

Roots enemies around your target.

[Power Interactions] Inflicts Frostbite to make enemies vulnerable to freezing effects; may encase Frostbitten enemies.

Control Role Reduces the targets damage output.

[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
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Mass Levitation
[Requires Telekinetic Bolt] [Requires Level 16]

Levitates nearby enemies helplessly into the air.

[Damage Role] Increases all damage by 60% until the hit counter resets (at least five seconds)
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Telekinetic Shield
[Requires Thought Bubble] [Requires Level 16] [Usable While Controlled]

Surrounds you with telekinetic force, preventing damage.

[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
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Illusion
Create phantoms of the mind so real they can down your enemies!

Specializing in this tree grants +5% critical attack damage, and +1 Stealth.

Controller Role In the Controller role you gain 350 Vitalization, your Dominance is increased by 65% and the strength of all Controller effects is significantly magnified.

[Player versus Player] While in the Controller role you have a special advantage versus Nature and Sorcery users. When targeting them with your super powers you severely reduce their ability to heal in the Healing role. Attacking them may inspire Confidence within you, briefly increasing your damage by 35%.