Game Update 52

Game Update 52 Test Server Notes

Progress Point Display
If a scenario has an active Progress Point, you can now see how much time is remaining until the Progress Point expires when selecting the scenario!

Some elite On Duty scenarios require a progress point in order to allow players to queue for the instance. Since progress points are available only for a limited time before they expire, we want to let players know how much time is remaining before this occurs. If a progress point is active for a scenario, the time remaining until the next progress point expiration will be displayed in the On Duty menu on the Scenario Info panel when that scenario is selected.

Please note that some scenarios, Survival Mode instances for example, have progress points that do not automatically expire, so we will not show an expiration time for those instances.

Skipping Interaction Cams
Some interaction cams can now be skipped! A button prompt now displays at the bottom of the screen during an interaction if it can be skipped. Players will be able to press the Square button on the controller or the Left Mouse Button on the mouse to skip these interaction cams.

Titles Save with Armories
Player titles will now be imprinted onto Armories! Now, when you imprint your character onto an Armory, it will save off your currently selected title. Additionally, there is now an "Imprint Title" only option in the Armory imprint menu that will allow you to imprint only the currently selected title. Whenever you activate an Armory that has an imprinted title, that imprinted title will replace whatever title the character currently has selected.

Legends PvE: Watchtower Containment Facility
The newest installment of Legends PvE is now available! Players can test their skills by creating unique teams of iconic DC Legends characters and entering the Watchtower's Containment Facility! Prisoners have escaped, and a countdown has begun on the main reactor! You must contain the danger before it threatens us all!

Players will be rewarded with Marks of Legend for defeating all the bosses and completing the instance – each boss will drop at least one Mark. Players will also be able to earn feat points by completing the achievements in the event itself. Look for Watchtower Containment Facility in the Legends PVE section of the Feats menu.

To queue for the event, just look for Legends: Watchtower Containment Facility under the Events tab in the On Duty menu!

Generator Affinity Bonus!
Overview

Affinity Bonuses are character boosts, via stat increases or additional abilities, which will become active when the character meets some set of requirements. The first Affinity Bonuses will come from wearing Episode 16 Elite gear. That gear has this tooltip to let you know it works with Affinity Generator Mods: "Wearing this and other pieces of Elite gear will activate your currently installed Affinity Generator Mods that require Elite gear."

Generator

Affinity Generator Mods are a new type of Generator mod. These mods can only be installed into the new bottom row of the Generator, labeled Affinity. The mods have four categories that correlate to how many pieces of Elite gear your character is wearing. The Generator has one socket for mods that work with two pieces (Type A), one socket for mods that work with four pieces (Type B), one socket for mods that work with six pieces (Type C), and one socket for mods that work with eight pieces (Type D). This allows a character to have four different Affinity Bonuses active at once.

The sockets on the Generator follow the normal rules of the Generator in that they require the cells to be active in order for them to function.


 * 1 Cell active = Type A bonus socket active
 * 2 Cells active = Type B bonus socket active
 * 3 Cells active = Types C & D bonus socket active

Affinity Generator Mods
The bonuses are better depending on how many pieces of gear are required to activate it. The two piece Elite gear Type A Affinity Generator Mods grant half an equipment mod's amount of a stat for the given tier. The four piece Elite gear Type B Affinity Mods grant the full amount of an equipment mod's stat for the given tier. For instance a tier VII Might equipment mod grants +130 Might. So a two piece Elite gear Type A Affinity Generator Mod v7 would grant +65 Might and a four piece v7 Elite gear Type B Affinity Generator Mod would grant +130 Might. The six and eight piece Type C & D mods will be available at a later date.


 * The mods correspond to a specific column in the Generator and will only work in that column
 * This is different from how other Generator mods work
 * The 2 piece Elite gear Type A and 4 piece Elite gear Type B mod items have a version number and use an icon that matches that like 'v7'
 * Installation also contributes 8 prestige toward weekly Base walk-in
 * The mods can be purchased from a new vendor in the Tech wings of the HQs and have a POI marker on the map. They are also available from the Amenity R&D Vendor.

Character Inventory UI
In order for you to know which Affinity Generator Mods are currently installed and/or active, the top right empty slot in the Inventory UI is labeled Affinity Bonus and used to show a tooltip. The tooltip will gray out any installed but inactive mod descriptions and will be gray plus show "None" if the Generator does not have a mod in that slot. If all the cells in your generator are depleted a message is shown at the top of the tooltip that says, "Your Generator is unpowered. Add power to the Generator in your Base to activate your Affinity Mods."

Bases

 * Various Synthium Cable Base Items now have larger collision making them easier to select. This may make some current placements invalid if they are partially in walls.

Duos
Corrupted Zamaron Duo
 * Indigo-1 should more consistently be able to keep up when players enter the final boss room, so the players shouldn't have to fight without her aid.

Combat

 * Abilities can no longer be canceled early by movement. (Jumping is not impacted.)

General

 * PS3 ONLY: Reduced the memory footprint of R&D data. Players with more R&D plans will have a longer load time in the R&D UI but better gameplay in general.

Items

 * Items that had their Mark cost changed to Marks of Victory for GU47, have been updated with the correct value for the conversion.

Mail

 * Fixed a bug where uncollected items would show up as "collected" in mail attachments.

Marketplace

 * Added 'No Delete' flag to the following Marketplace Exobyte Data Legends characters:
 * Kyle Rayner
 * Guy Gardner
 * Deathstroke
 * Supergirl.
 * The in-game marketplace will now notify you when you can't purchase an item because you don't have sufficient room in your inventory.

Operations
Bombshell Paradox
 * The Bombshells will no longer attack the Tenebrous Vortices.

Subtitles

 * Fixed a subtitle that played on open world encounters that mistakenly read 'Do Not Use.'