Hotfix 12/10/12

Respec

 * Fixed an issue that would cause all traits already allocated to be reset on login
 * Fixed an issue that would show random traits allocated even before the player had performed the initial skill/power respec
 * Fixed an issue that would require players to respec their powers tree when only the skills tree was intended to be reset. *Players that have not logged on should only have their skill points reset going forward.

Light Powers

 * Snap Trap's damage over time no longer stacks with itself

Utility Belt

 * Fixed an issue where Utility Belts slots already purchased by a player would appear to be locked after logging into the game