Generator Mods

Generator Mods are mods which can be put into the generator of bases. Like Tactical Mods they are not build through Research and Development, but drop randomly from instances.

Generator Mods come in five different classes, General, Pool, Support, Offense and Affinity. They were introduced with game update 38.

Pool Generator Mods
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 * width="46%" |

Tier 3

 * Health v3.1 (+6)
 * Health v3.2 (+14)
 * Health v3.3 (+25)
 * Power v3.1 (+4)
 * Power v3.2 (+9)
 * Power v3.3 (+16)

Tier 4

 * Health v4.1 (+??)
 * Health v4.2 (+21)
 * Health v4.3 (+31)
 * Power v4.1 (+6)
 * Power v4.2 (+12)
 * Power v4.3 (+18)

Tier 5

 * Health v5.1 (+??)
 * Health v5.1 Expert (+??)
 * Health v5.2 (+29)
 * Health v5.2 Expert (+41)
 * Health v5.3 (+44)
 * Health v5.3 Expert (+61)
 * Power v5.1 (+?)
 * Power v5.1 Expert (+?)
 * Power v5.2 (+16)
 * Power v5.2 Expert (+21)
 * Power v5.3 (+24)
 * Power v5.3 Expert (+31)
 * width="46%" |

Tier 6

 * Health v6.1 (+??)
 * Health v6.1 Expert (+??)
 * Health v6.2 (+57)
 * Health v6.2 Expert (+82)
 * Health v6.3 (+86)
 * Health v6.3 Expert (+122)
 * Power v6.1 (+??)
 * Power v6.1 Expert (+??)
 * Power v6.2 (+28)
 * Power v6.2 Expert (+??)
 * Power v6.3 (+41)
 * Power v6.3 Expert (+57)

Tier 7

 * Health v7.1 (+58)
 * Health v7.2 (+115)
 * Health v7.3 (+173)
 * Power v7.1 (+26)
 * Power v7.2 (+52)
 * Power v7.3 (+?)


 * width="8%" |
 * }

Support Generator Mods
{| width="100%" border="0"
 * - valign="top"
 * width="46%" |

Tier 3

 * Dominance v3.1 (+1)
 * Dominance v3.2 (+3)
 * Dominance v3.3 (+5)
 * Restoration v3.1 (+3)
 * Restoration v3.2 (+7)
 * Restoration v3.3 (+12)
 * Vitalization v3.1 (+2)
 * Vitalization v3.2 (+4)
 * Vitalization v3.3 (+7)

Tier 4

 * Dominance v4.1 (+?)
 * Dominance v4.2 (+4)
 * Dominance v4.3 (+6)
 * Restoration v4.1 (+?)
 * Restoration v4.2 (+9)
 * Restoration v4.3 (+14)
 * Vitalization v4.1 (+?)
 * Vitalization v4.2 (+5)
 * Vitalization v4.3 (+8)

Tier 5

 * Dominance v5.1 (+?)
 * Dominance v5.1 Expert (+?)
 * Dominance v5.2 (+5)
 * Dominance v5.2 Expert (+7)
 * Dominance v5.3 (+8)
 * Dominance v5.3 Expert (10)
 * Restoration v5.1 (+?)
 * Restoration v5.1 Expert (+?)
 * Restoration v5.2 (+14)
 * Restoration v5.2 Expert (+21)
 * Restoration v5.3 (+21)
 * Restoration v5.3 Expert (+31)
 * Vitalization v5.1 (+?)
 * Vitalization v5.1 Expert (+?)
 * Vitalization v5.2 (+7)
 * Vitalization v5.2 Expert (+9)
 * Vitalization v5.3 (+10)
 * Vitalization v5.3 Expert (+14)
 * width="46%" |

Tier 6

 * Dominance v6.1 (+?)
 * Dominance v6.1 Expert (+?)
 * Dominance v6.2 (+9)
 * Dominance v6.2 Expert (+?)
 * Dominance v6.3 (+14)
 * Dominance v6.3 Expert (+19)
 * Restoration v6.1 (+??)
 * Restoration v6.1 Expert (+??)
 * Restoration v6.2 (+31)
 * Restoration v6.2 Expert (+??)
 * Restoration v6.3 (+46)
 * Restoration v6.3 Expert (+67)
 * Vitalization v6.1 (+?)
 * Vitalization v6.1 Expert (+?)
 * Vitalization v6.2 (+12)
 * Vitalization v6.2 Expert (+??)
 * Vitalization v6.3 (+18)
 * Vitalization v6.3 Expert (+25)

Tier 7

 * Dominance v7.1 (+9)
 * Dominance v7.2 (+18)
 * Dominance v7.3 (+?)
 * Restoration v7.1 (+32)
 * Restoration v7.2 (+65)
 * Restoration v7.3 (+97)
 * Vitalization v7.1 (+12)
 * Vitalization v7.2 (+?)
 * Vitalization v7.3 (+35)


 * width="8%" |
 * }

Offense Generator Mods
{| width="100%" border="0"
 * - valign="top"
 * width="46%" |

Tier 3

 * Might v3.1 (+3)
 * Might v3.2 (+6)
 * Might v3.3 (+11) (Drop in Strykers)
 * Precision v3.1 (+2)
 * Precision v3.2 (+5)
 * Precision v3.3 (+11)

Tier 4

 * Might v4.1 (+?)
 * Might v4.2 (+9)
 * Might v4.3 (+13)
 * Precision v4.1 (+?)
 * Precision v4.2 (+8)
 * Precision v4.3 (+12)

Tier 5

 * Might v5.1 (+?)
 * Might v5.1 Expert (+?)
 * Might v5.2 (+12)
 * Might v5.2 Expert (+16)
 * Might v5.3 (+17)
 * Might v5.3 Expert (+??)
 * Precision v5.1 (+?)
 * Precision v5.1 Expert (+?)
 * Precision v5.2 (+12)
 * Precision v5.2 Expert (+16)
 * Precision v5.3 (+18)
 * Precision v5.3 Expert (+25)
 * width="46%" |

Tier 6

 * Might v6.1 (+??)
 * Might v6.1 Expert (+??)
 * Might v6.2 (+24)
 * Might v6.2 Expert (+??)
 * Might v6.3 (+36)
 * Might v6.3 Expert (+54)
 * Precision v6.1 (+??)
 * Precision v6.1 Expert (+??)
 * Precision v6.2 (+24)
 * Precision v6.2 Expert (+36)
 * Precision v6.3 (+36)
 * Precision v6.3 Expert (+53)

Tier 7

 * Might v7.1 (+26)
 * Might v7.2 (+52)
 * Might v7.3 (+78)
 * Precision v7.1 (+32)
 * Precision v7.2 (+64)
 * Precision v7.3 (+96)


 * width="8%" |
 * }

Affinity Generator Mods
Affinity Generator Mods can be bought from a special vendor in the Tech Wings of the Watchtower and the Hall of Doom. They provide an additional boost if the player is wearing two (A), four (B), six (C) or eight (D) pieces of elite gear (episode 16 or better).

{| width="100%" border="0"
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 * width="46%" |

Type A

 * Dominance v7 (+27)
 * Health v7 (+145)
 * Might v7 (+61)
 * Power v7 (+95)
 * Precision v7 (+62)
 * Restoration v7 (+81)
 * Vitalization v7 (+31)

Type B

 * Dominance v7 (+54)
 * Health v7 (+290)
 * Might v7 (+121)
 * Power v7 (+190)
 * Precision v7 (+123)
 * Restoration v7 (+162)
 * Vitalization v7 (+61)


 * width="46%" |

Type C

 * Aggressive Protection
 * Debuff Master
 * Debuff Efficiency
 * Rejuvenating Escape
 * Healing Conservation

Type D

 * Spiked Block
 * Auto Breakout
 * Sure-Footed
 * Power Stategist
 * Field Medic
 * Soul Link
 * Crippling Stance
 * width="8%" |
 * }

Trivia

 * Pool Generator Mods were initially named Health & Power Generator Mods.
 * The rarity of the mods increases with the last number in their name.
 * {| class="wikitable sortable" border="1"

! scope="col"| Mod Level ! scope="col"| Rarity
 * style="text-align: center;"|v*.1
 * style="text-align: center;"|
 * style="text-align: center;"|v*.2 (Expert)
 * style="text-align: center;"|
 * style="text-align: center;"|v*.3 (Expert)
 * style="text-align: center;"|
 * }
 * style="text-align: center;"|v*.3 (Expert)
 * style="text-align: center;"|
 * }