Stats

Below is a listing of all the statistics for a character. Statistics determine how a character will fair in a battle against another character and are increased by gaining levels or spending skill points on specific abilities that can temporarily enhance character stats. Retroactively, specific abilities can also be used to temporarily decrease character stats.

Health
The ammount of damage you can take in a battle. The main role of a healer is to restore parties health.

Power
Power is required to use a character's powers and is drained as they are performed. Power builds during weapon attacks as shown by the hit counter; Power also regenerates slowly out of combat. The main role of a controller is to restore party's power.

Defense
Defense reduces damage from non-player enemies; the higher your level, the more defense is required. Damage reduction by 1% = 15 Defense (Level 1) and 71 Defense (Level 30).

Toughness
Toughness reduces damage from player characters; the higher your level, the more defense is required. Damage reduction by 1% = 15 Defense (Level 1) and 71 Defense (Level 30).

Might
Might increases the amount of damage that a character's powers can inflict. Each 4 points in Might increase base damage by 1%.

Precision
Precision increases the amount of damage that a character's weapon attacks can inflict. Each 10 points in Might increase base damage per second by 1.

Restoration
Restoration increases the ammount of Health restored by powers and Health regeneration while out of combat. Each 4 points in Might increase base healing by 1%.

Vitalization
Restoration increases the ammount of Power restored by powers and Power regeneration while out of combat. Each 10 points in Might increase base healing by 1%.

Dominance
Dominance increases the number of health points lost by a target before a Control effect ends. At high levels, Dominance must be higher than enemy Willpower to be effective. Each 2 point in Dominance increases the additional damage before control breaks by 1.

Critical Healing Chance
The chance to perform a critical heal

Critical Healing Magnitude
Increases the amount of health restored with a critical heal

Critical Attack Chance
The chance to perform a critical attack.

Critical Attack Damage
Increases the damage a critical attack does.

Weaponization
Increases the damage done by throwable objects; such as crates, pots, or vehicles.