Dispenser Items

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Orbital Strike Supply Drop Sidekick/Accomplice  Backup/Henchmen
 * Level 1 - Calls down an Orbital Strike to Damage enemies in an Area
 * Level 2 - Calls down an Orbital Strike to Damage enemies and cause Damage Over Time in an Area
 * Level 3 - Calls down an Orbital Strike to Ground, Root, Damage enemies, and cause Damage Over Time in an Area
 * Level 4 - Calls down an Orbital Strike to Reduce Control Resistance, Remove Shielding, Ground, Root, Damage enemies, and cause Damage Over Time in an Area
 * Level 1 - Heals Allies who pass through it
 * Level 2 - Heals Allies who pass through it and Heals Over Time
 * Level 3 - Restores Power, Heals Allies who pass through it, and Heals Over Time
 * Level 4 - Increases Damage Output, Restores Power, Heals Allies who pass through it, and Heals Over Time
 * Available for each Weapon Type
 * Level 1 - Untrained Sidekick Attacks your enemies
 * Level 2 - Sidekick Attacks your enemies and Heals you
 * Level 3 - Sidekick Taunts, Attacks your enemies, and Heals you
 * Level 4 - Sidekick Taunts, Attacks your enemies, Replenishes your power, and Heals you
 * Based on your unlocked Lair Themes
 * Level 1 - Two Backups attack your enemies
 * Level 2 - Two Backups attack your enemies
 * Level 3 - Three Backups attack your enemies
 * Level 4 - Three Flying Backups attack your enemies

Weapoon Mods
Blaster Adapter Restorative Adapter Replenishing Adapter Absorption Adapter
 * Level 1 - [Chance every 120s] 20 - 28 damage, Knockout - Ray (2s), 1 enemy
 * Level 2 - [Chance every 90s] 20 - 28 damage, Knockout - Area (2s), up to 2 enemies
 * Level 3 - [Chance every 75s] 20 - 36 damage, Knockout - Area (2s), up to 3 enemies
 * Level 4 - [Chance every 60s] 20 - 36 damage, Knockout - Area (2s), up to 6 enemies
 * Level 1 - [Chance every 120s] Chance to heal self (w/weapon atack)
 * Level 2 - [Chance every 90s] Chance to heal self (w/weapon attack)
 * Level 3 - [Chance every 75s] Chance to heal self and one member(w/weapon atack)
 * Level 4 - [Chance every 60s] Chance to heal self and three member(w/weapon atack)
 * Level 1 - [Chance every 120s] 140 - 160 Power to self; power restore(w/weapon attack)
 * Level 2 - [Chance every 90s] 226 - 286 Power to Self; power restore(w/weapon attack)
 * Level 3 - [Chance every 75s] 226 - 286 Power to Self; power restore(w/weapon attack)
 * Level 4 - [Chance every 60s] 226 - 286 Power to Self; power restore(w/weapon attack)
 * Level 1 - [Chance every 120s] Reduced damage by 50% up to 350 (w/weapon atack)
 * Level 2 - [Chance every 90s] Reduced damage by 50% up to 500 (w/weapon atack)
 * Level 3 - [Chance every 75s] Reduced damage by 66% up to 900 (w/weapon atack)
 * Level 4 - [Chance every 60s] Reduced damage by 75% up to 1400 (w/weapon atack)

Neck
Escalating Might Escalating Replenishing Procs Fortified Blocking Focused Restoration Relentless Precision
 * Level 2 - Increase Might by 22 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
 * Level 3 - Increase Might by 39 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
 * Level 4 - Increase Might by 87 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
 * Level 2 - Crit Power Chance increases by 1% for 6s when Defib, PE, Recharge is used (stacks)
 * Level 3 - Crit Power Chance increases by 2% for 6s when Defib, PE, Recharge is used (stacks)
 * Level 4 - Crit Power Chance increases by 3% for 6s when Defib, PE, Recharge is used (stacks)
 * Level 2 - adds 5600 Def/Tough; prevent up to 77% of incoming damage
 * Level 3 - adds 6200 Def/Tough; prevent up to 78% of incoming damage
 * Level 4 - adds 7400 Def/Tough; prevent up to 80% of incoming damage
 * Level 2 - Increases healing by 70 until hit, applies every 10s
 * Level 3 - Increases healing by 99 until hit, applies every 10s
 * Level 4 - Increases healing by 192 until hit, applies every 10s
 * Level 2 - Precision increases by 39 when Hit counter is 9+ for 6s
 * Level 3 - Precision increases by 99 when Hit counter is 9+ for 6s
 * Level 4 - Precision increases by 170 when Hit counter is 9+ for 6s

Back
Berserker Breakout Protection Breakout Regeneration Violent Breakout Weakening Field
 * Level 3 - damage increases by 30% when health drops below 35%
 * Level 3 - 700 Def/Tough 4s after using Breakout
 * Level 3 - Regenerate Health 4s after using Breakout
 * Level 3 - Breakout knocks enemies down and away (every 30s)
 * Level 3 - Enemy Control Resistance reduced by 30% for 8s when being struck by an enemy

Feet
Dashing Combos (Super Speed) Inertial Inversion (Super Speed) Empowered Glide (Acrobatics) Tumbling Master (Acrobatics) Exhilirating Dive Bomb (Flight) Swooping Combos (Flight) Deadly Block Explosive Block
 * Level 3 - After Vortex Trap, Tornado Pull, Cyclone Push, Whirling Dervish, or Phase Dodge, tap Melee to perform a Dash Attack
 * Level 3 - Recover 6% of total power/3s after Inertial Flywheel (every 15s)
 * Level 3 - Recover 2% of total pwr/s when using RAG
 * Level 3 - Dodge Roll is no longer vulnerable to Interrupt; tap movement to cancel out into Acrobatic combo
 * Level 3 - Recover 6% of total power/3s after Divebomb (every 15s)
 * Level 3 - After Air Burst, Downdraft, High Pressure, Low Pressure, Swoop or Whirlwind, tap melee top perform a Swoop Attack
 * Level 3 - Blocking counter causes damage = 25% of Precision
 * Level 3 - Block counter knocks further and increases helplessness 1s

Chest
Core Strength Enhanced Recovery Extended Super Charge Penetrating Strikes Quick Healing
 * Level 4 - 10 damage in Troll/damage Role; no penalty in Tank/Healer Role
 * Level 4 - Blue Baubles = 200 power
 * Level 4 - Supercharge increase by 350 points; effects requiring full charge will consume 1000 points
 * Level 4 - attacks ignore 528 Def/774 Tough
 * Level 4 - 10% to healing received

Hands
Empowered Channeling Enduring Damage Improved Stealth Mighty Smashing Regenerative Shielding Reserve Tank
 * Level 4 - For Sandblast, Ionic Drain, Absorb Heat, Flame Cascade, Snuff Out, Photon Blast, Artic Gust, Glacier Flash, Avalanche, Impaling Ice, Freezing Breath, Heat Vision, Sonic Shout, Chain Saw, Minigun, Light Blast, Triage, Impaling Thorns, Roar, Final Ruin, Soulstorm: not vulnerable to Interrupt, prevents standard control effects, adds 3500 Def/2000 Tough
 * Damage Role
 * Level 4 - For Fireburst, Mass Det, Frost Blast, Mass Lev, Telekinetic Bolt, Bloom, Invoc of Renewal: 60% damage Bonus for 20s (unless overwritten)
 * Level 4 - For Stealth, Invis, Sneak: Stealth Power prevents damage/control effects and increases movement speed for 2.5s
 * Level 4 - Smashing Weaponized object adds Weap Rating = 25% of might, also adds 5% Crit Hit
 * Level 4 - For Gemstone Shield, Flux, Energy Shield, Reflection, Light Barrier, Telekinetic Shield, Swarm Shield, Boon of Souls, Hard Light Shield: Heal Self
 * Level 4 - Increase Max Power by 845