Game Update 64

Test Server Notes

The Witching Hour
The Witching Hour Returns with new Base Items, Feats, and Styles

All hell has broken loose in the streets of Gotham City and inside the Midnight Masquerade Nightclub! Go to the East End safehouse in Gotham City and speak to the Phantom Stranger (Heroes) or The Tap Room in Burnley and speak to Tala (Villains) to receive further instructions. Each day of the event, look for The Witching Hour in your Mission Journal to complete and earn Spooky Bites! To queue for The Midnight Masquerade, go into your On Duty UI and look under the Events Tab. The mission and the event are available to players at or above Level 10.

Vault
The Vault has gotten a bit spookier during The Witching Hour Event. Don't be afraid to check it out!

Shop Skeets' Boo-tique for the latest in scare-wear, tricks, treats, and creepy items for your Base or League Hall.

Survival Mode: Oan Sciencells
In this installment of Survival Mode, we return to face the worst of the universe inside Oan Sciencells! With new foes and increased challenge, can you bring order to the slew of universal criminals threatening to escape? Queue up and see how long you can last against the unending waves! Fight for unique style rewards awarded only to those with the most dedication on the field of battle! Players can queue for Survival: Oa Sciencells from the Event tab if they meet the CR requirement.


 * New Awesome, Exo Pants for rounds 2, 4, 6, 8, 10!
 * New Custom Exo Back for rounds 2, 4, 6, 8, 10!
 * 20 total rounds

Requirements:
 * 8 Players
 * Combat Rating
 * Minimum: 173
 * Recommended: 175

Early Game Rework
We are continuing our effort to make the beginning of the game better for our new players. We have cleaned up and simplified many of the early missions in the game. For details, see the Early Game section in the notes below.

Exceptional Recovery Kits

 * All bosses in PvE content have a small chance of dropping an Exceptional Recovery Kit.

Combat

 * The cast time for Dodge has been reduced and you are no longer vulnerable to interrupt for a short time after dodging.
 * Dodge can no longer be immediately cancelled by blocking.

8-Player
Brainiac's Bottle Ship
 * Brainiac's terminals will no longer levitate.

Early Game Mission Updates
Devolve and Conquer – Side Mission Don't Mess with LexCorp! - Side Mission Fateful Demise Gorilla Warfare, He Wants a Devolution, Communication Breakdown He Wants a Devolution Heart and Soul HIVE Justice for All - Side Mission The Hunt for Grodd Intent to Sell – Side Mission – Villain Mutation 101 & Student Protest Pest Control - Villain Protection Money Rare Blood Rush Week & Cram Session School for Scandal & Protection Money Smash and Grab & Buzz Kill Storming the Ivory Tower Thief of Souls Trigon's Blood Toyman's Time Out Viral Video
 * Players should no longer be able to get the Devolve and Conquer side mission until they either have, or have completed, the Apes of Wrath mission.
 * Fixed an issue with the Spy Smasher Feat count.
 * Fixed an issue with re-spawning Science Police Infiltrator.
 * Removed the Calculator communicator message from the end of this mission because it would frequently delay Circe's introductory communicator message for the follow-up mission Rare Blood until it was no longer relevant.
 * Standardized icons will now show above mission objectives, to help players better identify their targets.
 * Fixed an issue where players could secure Grodd's Devolvers before they were on the stage to do so.
 * Wizard Magnets now grant credit to Memories.
 * Fixed an issue with the Spy Smasher Feat count.
 * Fixed an issue with re-spawning LexCorp SpecOps.
 * The first interact icon is now correctly a 'open door' icon.
 * Fixed issue where a few Gorillas would say the same lines of VO at approximately the same moment when the 2nd door opened inside Grodd's Lair.
 * Fixed issue where people could get the mission early and enter the Supply Depo.
 * Standardized when objective icons appear for players on these missions to make finding the objectives easier to locate.
 * Adjusted the map overlays so they more accurately reflect where the objectives are in Little Bohemia.
 * Fixed an issue where if you went into the area of the content, this mission would not update properly unless you were at ground-level.
 * Updated the icons that appear over the 'bad' civilians who need to be punished, so they're easier to identify compared to the 'good' civilians, whose essence players need to steal for Rare Blood.
 * The civilians that players need to rough up, can now be roughed up more extensively.
 * Updated the mission objective description in the journal to call out that the protective wards are on rooftops.
 * Fixed an issue where the Protective Wards could be destroyed long before the Sentinels responded. This could cause an issue where there weren't enough protective wards to complete the mission.
 * Fixed a cosmetic issue with the green magic force field in the basement of the Sentinels of Magic base. It should no longer look bad in the back of the room when you first go into the room with the Eye of Sin.
 * Standardized when objective icons appear for players on these missions to make finding the objectives easier to locate.
 * Moved the side-mission givers that grant these missions so they're more in the path players would travel naturally, so players don't have to double-back and replay the same content after accepting these missions.
 * Mission objective enemies should now display a correct icon over their head.
 * Players should no longer be able to interact with Meta Students after defeating Power Girl.
 * Students that are fed on by Leeches should no longer display animation issues.
 * Calculator's closing communicator message should no longer get cut off early by the motion comic after players defeat Power Girl.
 * Added a waypoint to the final room with Felix Faust.
 * Reworked the way the mission updates when players summon demons outside the Sentinels of Magic base.
 * The Journal now reflects the proper CR level for this mission.
 * Players should get this introductory mission for the Last Laugh content again. It will be granted to players who own the Episode or are Members, when their characters have reached level 30, and have completed the mission where they join the Justice League or the Secret Society.

Reset Content Loot Locks for Group Members

 * Players should once again be able to unlock treasure locks for both themselves and others when in a group.

Seasonal

 * The Witching Hour event will now grant up to 10 Spooky Bites a day.
 * Skeets' Boo-tique prices have been updated from the previous years.

Subtitles

 * Localized subtitles should once again display in sync with the cinematics.

Time Capsules

 * Stabilizer Fragments in the Currency Tab will now graphically show the incremental fill of each additional fragment earned.
 * When the player has earned enough Stabilizer Fragments to make a single key a notify text will be displayed so the player is aware a full key has been earned.

Traits

 * As traits are purchased in any Traits menu, the tooltip for the purchased trait should refresh and display the correct description.