Hotfix 26/07/18

Titans: The Machine

 * Adjusted damage and number of projectiles on HIVE Master's Cosmic Explosion (AKA: cosmic bubbles of doom).

Titans: H.I.V.E. Reborn

 * Deathstroke should no longer appear twice at the end of his intro cutscene.
 * Deathstroke’s Ikon Suit is no longer bugged and will now do full damage to everyone in the room if the Ikon Effect is not removed in time.
 * Deathstroke’s Ikon Suit has received an upgrade and now requires more damage to nullify in all difficulty modes.
 * Deathstroke now has a Tell for his Knife Throw.
 * In all versions of the Terra fight, if the sulfuric gas is left unchecked for too long, a healing debuff will be applied to the raid group. Plugging all the vents will remove the debuff.
 * Terra erroneously had many of her attacks splitting damage amongst targets. The damage now applies fully, as intended, to each affected target. This, along with the previous damage pass, should result in a more balanced fight.
 * Terra’s falling rocks environmental damage should also now do appropriate damage instead of splitting it between targets.
 * (Elite Mode) – Terra now universally increases her damage when she enters her Magma rage phase. Terra increases her damage again when entering her Lava rage phase.
 * (Elite Mode) – Terra’s rock creatures respawn at a slightly faster rate now.
 * (Elite Mode) – Terra’s falling boulders in the last stage of her combat will now do more damage.
 * (Elite Mode) – Subbosses in the Wave Event are now resistant to Crowd Control.
 * (Event Mode) – Subbosses in the Wave Event no longer have extra health.
 * Deathstroke’s Ceiling Beams now have a pushback component.
 * Qwa-Bombs no longer damage the Power Neutralizers.
 * Feats should now reset after they have been attempted and failed the first time. This includes the multi-phase ones that occur multiple times in a fight like Neutered Neutralizer, The Floor is Lava (Normal), Deadly Disco Ball, Disco Dance Off, and Role-Crushing.

Titans Island – Open World

 * Fixed issue with an invisible interactable object showing up in front of Rally Point.
 * Made some design tweaks to attempt to reduce reported lag issues.