Ice

Specializing in Tank abilities, Ice is a Power Set available for a character during Character Creation. Characters that choose to master subzero temperatures make for challenging foes. During combat, ice wielders have the ability to lock down opponents who come within their chilling reach. These characters want to armor up and keep their enemies on ice through two unique paths:

Cryogenics
Cryogenic powers revolve around freezing things in ice, including yourself!

Specializing in this tree grants +1% Critical Attack Chance and +25 Health.

Tank Role : In the Tank role all damage you cause is penalized by 20%. Using super powers increases your Defense and toughness by 90% and will attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies.

Player versus Player : While in the Tank role : you have a special advantage versus Gadgets and Mental power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.

{| border="1" width="650" align="center" ! width="25%" | Power ! width="75%" | Description
 * -style="background:#3366CC; color:white;"
 * style="text-align:center"|
 * style="text-align:center"|

Cold Snap
Plummets your body temperature, increasing your resistance to control effects, damaging nearby enemies, and reflecting additional damage back at your attackers when they strike you.

Power Interactions : Grants Chill Effect; Gaining five consecutive Chill Effects activates Ice Armor.

Damage Role : Increases all damage by 35% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Snow Ball
[Requires Cold Snap]

Heaves a sizable ice chunk at enemies, damaging and knocking them down.

Power Interactions : Rooted enemies take double damage; after three or more Chill Effects the snowball will explode and damage all enemies in the area.

Damage Role : Increases all damage by 35% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Frost Snipe
[Requires Cold Snap]

Pierces enemies with a lightning blast of freezing energy.

Power Interactions : While embued with Chill Effects targeted enemies may become rooted, while rooted enemies may be encased.

Damage Role : Increases all damage by 35% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Hibernation
[Requires Level 8] Usable While Controlled : 50% Supercharge Cost

For a short time, creates a protective ice block that quickly heals you while deflecting damage.
 * style="text-align:center"|
 * style="text-align:center"|

Ice Bash
[Requires Cold Snap] [Requires Level 8]

Bashes your enemies with ice.

Power Interactions : Grants Chill Effect; Gaining five consecutive Chill Effects activates Ice Armor.

Damage Role : Increases all damage by 40% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Freeze Ray
[Requires Level 8] 50% Supercharge Cost

Broadcasts an absolute-zero beam that encases and causes extreme damage to an enemy.
 * style="text-align:center"|
 * style="text-align:center"|

Frost Blast
[Requires Snow Ball] [Requires Level 12] Vulnerable Interrupt

Stuns, damages, and knocks down enemies with a torrent of jagged ice shards

Power Interactions : Rooted, Burning, Frostbitten, and Electrified enemies take additional damage.

Damage Role : Increases all damage by 45% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Reflection
[Requires Ice Bash] [Requires Level 12] Usable While Controlled

Directs damage from the next three attacks back to your attacker.

Power Interactions : Grants Chill Effect; gaining five consecutive Chill Effects activates Ice Armor

Damage Role : Increases all damage by 45% until the hit counter resets (at least five seconds
 * style="text-align:center"|
 * style="text-align:center"|

Ice Boulder
[Requires Frost Snipe] [Requires Level 12]

Creates a huge, throwable ice chunk.

Power Interactions : Chilled enemies may become rooted, while rooted enemies may be encased.

Damage Role : Increases all damage by 45% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Impaling Ice
[Requires Frost Blast] [Requires Level 16]

Heavily damages and knocks down enemies with a vicious shard of ice, with enemies at 35% health or below taking double damage.

Damage Role : Increases all damage by 60% until the hit counter resets (at least five seconds)
 * style="text-align:center"|
 * style="text-align:center"|

Ice Elemental
[Requires Reflection] [Requires Level 16] Usable While Controlled : 100% Supercharge Cost

Transforms you into an embodiment of Ice power, greatly enhancing role-specific stats, providing new weapon combos, and rendering you immune to most Control powers.
 * style="text-align:center"|
 * style="text-align:center"|

Winter Ward
[Requires Ice Boulder] [Requires Level 16]

Liberates you and your group mates from control effects, increases your Defense and Toughness, and damages attacking enemies.

Damage Role : Increases all damage by 50% until the hit counter resets (at least five seconds)
 * }

Storms
Harness the power of storms to cause your enemies to ice over and freeze!

Specializing in this tree grants +5% Critical Attack Damage and +25 Health.

Tank Role : In the Tank role all damage you cause is penalized by 20%. Using normal Storms powers increases your Defense and toughness by 90% and will attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies.

Player versus Player : While in the Tank role you have a special advantage versus Gadgets and Mental power users. You are immune to their debuffing effects and highly resistant to their controls. Some abilities provide you and allies total immunity to controller effects. Attacking them may inspire Confidence within you, briefly increasing your damage by 55%.