Stats

Below is a listing of all the statistics for a character. Statistics determine how a character will fair in a battle against another character and are increased by gaining levels or spending skill points on specific abilities that can temporarily enhance character stats. Retroactively, specific abilities can also be used to temporarily decrease character stats.

Health
Health measures how long a character can withstand being knocked out (KO) during combat. Represented via a bar, once a character's health reaches zero, they are knocked out until a set time elapses, after which the player can chose to either revive their character where they were knocked out (if another player has revived them) or revive them a set distance away from where they were knocked out. Health automatically recovers when out of combat.

Power
Power is required to use a character's powers and is drained as they are performed. Power builds during weapon attacks as shown by the hit counter; Power also regenerates slowly out of combat.

Defense
Defense reduces damage inflicted by non-player characters.

Might
Might increases the amount of damage that a character's powers can inflict.

Restoration
Restoration increases the effect healing abilities have on a character as well as the regeneration speed for Health.

Vitalization
Vitalization increases Power healing effects. 10 Vitalization = 1% Power generation increase.

Precision
Precision increases a character's accuracy, enabling them to hit more frequently and adds damage to all weapon attacks.

Toughness
Toughness reduces damage inflicted by player characters.

Dominance
Dominance determines the effectiveness of Control effects.

Willpower
Willpower determines a character's resilience against Control effects.