Metal Pt. I: Batcave Breach

 Metal Pt. I: Batcave Breach is a tier 9 4-player operation in the Metal Part I episode.
 * Combat Rating: 264 or better
 * For the Event Version – look for Metal Pt. I: Batcave Breach (Event) in the On Duty Menu under the Events Tab.
 * Minimum Level: 15.

Story
Nightwing sends a distress call. He and Robin are in the Batcave, pinned down by its automated defenses run amok. Oracle and Calculator have formed a loose alliance to stop what appears to be a metahuman pandemic spreading through Gotham City. Oracle uses Justice League teleporters to get heroes and villains alike to the Batcave.

Characters
The enemy combat rating is 281.

Locations

 * Batcave
 * Oa

Rewards

 * CR 264-296: Source Marks, Dark Metal Coins, Loot Items
 * CR >296: Dark Metal Coins, Loot Items
 * 1 Catalyst (Augments)
 * Metal Part I: Treasure Box (members/owners only)

Briefings and Investigations

 * Batwoman's Research (Investigation)
 * Precious Metals (Briefings)
 * Resistance (Briefings)
 * Stacked Deck (Briefings)

Collections

 * A Simple Machine (boss drop)
 * The Final Seal (boss drop)

Feats

 * Batcave Libre!: During Metal Pt. I: Batcave Breach (Normal) liberate the Batcave in under 7 minutes. (25 Points)
 * Sock'em!: During Metal Pt. I: Batcave Breach (Normal) defeat Sinestro without allowing his Yellow Robot Construct to win any rounds. (25 Points), grants title: the Heavy Hitter
 * The Juice Isn't Loose: During Metal Pt. I: Batcave Breach (Normal) defeat Bane without allowing him to absorb Venom. (25 Points)
 * You Got Jammed: During Metal Pt. I: Batcave Breach (Normal) place 10 GPS Jammers around the Batcave to prevent Calculator from pinpointing the location of the Batcave. (25 Points)