Stats

Below is a listing of all the statistics for a character. Statistics determine how a character will fare in a battle against another character and are increased by gaining levels or spending skill points on specific abilities that can temporarily enhance character stats. Retroactively, specific abilities can also be used to temporarily decrease character stats.

Health
The amount of damage a player can take in a battle. The main role of a Healer is to restore the party's health.

Health is the primary stat for Tanks.

Power
Power is required to use a character's abilities and is drained as they are performed. Power builds during weapon attacks as shown by the hit counter. Power also regenerates slowly out of combat. The main role of a Controller is to restore the party's power.

Defense
Defense reduces damage from non-player enemies; the higher your level, the more defense is required. To reduce incoming NPC damage by 1% requires 15 Defense at Level 1 and 71 Defense at Level 30.

Defense is an important stat for Tanks in PVE content.

Toughness
Toughness reduces damage from player characters; the higher your level, the more toughness is required. To reduce incoming player damage by 1% requires 15 Toughness at Level 1 and 71 Toughness at Level 30.

Might
Might increases the amount of damage that a character's powers can inflict. Each point of Might increases ability base damage by 0.25% @ Level 1 and 0.45% @ Level 30.

Precision
Precision increases the amount of damage that a character's weapon attacks can inflict. 10 points of Precision increase weapon base damage per second by 1 point.

Restoration
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Dominance
Dominance affects Control Effects, Healing and Shield damage prevention. The recommended Dominance for an Alert, Raid or Operation is needed to affect opponents in that content.

Dominance is added to Restoration for Healing so 4 points of Dominance increase base healing by 1%

Controller, Tank and Iconic Shields prevent damage equal to Dominance + Restoration.

Fire Tanks gain 2.2 points of Health for every point of Dominance after a power is used.

Earth Tanks gain 1 point of Defense for every point of Dominance after a power is used.

Dominance is an important stat for Tanks and Controllers.

Hidden Stats
These stats are not visible on the Stats screen and can be developed through the iconic powers and the weapon skill trees.

Critical Healing Chance
The chance to perform a critical heal.

Critical Healing Magnitude
Increases the amount of health restored with a critical heal.

Critical Attack Chance
The chance to perform a critical attack with a weapon.

Critical Attack Damage
Increases the damage a critical attack with a weapon does.

Critical Ability Attack Chance
The chance to perform a critical attack with an ability.

Critical Ability Attack Damage
Increases the damage a critical attack with an ability does.

Critical Power Chance
Increases chance to perform a critical with a power-restoration ability.

Critical Power Magnitude
Increases the amount of power restored with a critical power-restoration.

Weaponization
Increases the damage done by throwable objects such as boxes, barrels and cars. Statistik