Game Update 23

Update 23 Fire and Ice Update
 * The Fire and Ice power sets have been overhauled with significant improvements to their visual and audio effects, as well as a refactoring of power interactions.
 * Each Power set has received upgraded functionality, visual and audio effects, and descriptions. See below for a list of specific changes to abilities.

Legends: Hal Jordan and Sinestro Hal Jordan Sinestro
 * Legends characters Hal Jordan and Sinestro have received an upgrade to some of their tray ability visual and audio effects.
 * Strafing Jet: Changed the construct VFX to appear differently than the player version
 * Scythe Spin: Changed the construct to better match Sinestro’s alien origin
 * Fear Trap: Changed the construct VFX to appear differently than the player version
 * Abhorrent Blast: Replaced the projectile with a construct of fear

Chat Window Re-Size
 * Players now have the ability to resize the chat window on both PC and PS3. Players will see a new icon in the top right corner of the chat window that they are able to click and drag to the preferred size.

Valentine’s Day!
 * Be our Valentine this year, and look for Love Will Find A Way in your Mission Journal.
 * From this mission, players will be granted completion of the 2011 Valentine’s Day feats, and receive two gifts: a Box of Valentine’s Gifts and a Box of Valentine’s Candy!
 * These gift boxes will reward styles and treats from the original Valentine’s Event.
 * During this time, players will also be able to collect the Valentine’s Day themed collections to complete the rest of the Valentine’s seasonal styles.
 * Also, new in the Vault are two very special Valentine’s Base items for a limited time! Try now to get your very own Valentine’s Heart Bed, or Valentine’s Heart Tub!
 * These Vault items will be available throughout the month of February.

Base Functionality Improvements
 * Improvements to Decoration Mode in Bases have been added! While in Decoration Mode, players have the option to pick up all Base items that have been placed around their Lair or Hideout.

Powers

Fire - Immolation Tree

Immolation Flashpoint Meteor Strike Meteor (players gain this ability when purchasing Meteor Strike) Volcanic Calamity Reignition Burnout Firey Weapon Overheat (replaces Consume Objects) Spontaneous Combustion Inferno Fire – Ignition Tree
 * Added Burning to enemies hit by Immolation
 * No longer stomps Immolation on use
 * Now explodes on contact
 * Cooldown decreased from 6 seconds to 2.5 seconds
 * Creates a meteor in the players hands
 * Reduced Supercharge cost from 100% to 50%
 * Reduced damage and removed camera zoom on use
 * Burning from this ability stacks with smaller burning effects from abilities like Immolation
 * Updated tooltip to mention removal of Control debuffs while in Tank role
 * Decreased Power cost from 300 to 250
 * Added extra damage to Burning targets
 * Deals damage over time to target and nearby enemies
 * Deals extra damage to target if Immolation is active
 * Heals for a small amount if Immolation is active
 * No longer vulnerable to interrupt
 * Now places an area of effect on the target that applies Burning and further hits will cause the target to explode
 * Adds Burning to enemies that hit the player while standing in the area of effect

Fireball Detonate Wildfire Fireball Barrage Eternal Flame Flame Cascade
 * Now properly debuffs players in Control role
 * Changed the animation so the ability performs more quickly
 * Added a tooltip to reflect that this ability has a healing component
 * Adjusted the range of the healing mechanic so it will occur more reliably (must be within 25 meters of the enemy)
 * Added breakout to prevent Control effects for a short time
 * Burning from this ability stacks with smaller Burning effects from abilities like Immolation
 * Removed the cast time and changed the animation
 * Reduced the DPS buff from 60% to 45%
 * Increased the Power cost from 230 to 275

Ice – Storms Tree

Inescapable Storm Glacier Flash Freeze Wave Blizzard Bitter Winds Deep Freeze Avalanche Shatter Restraints Wintry Tempest Snow Devil
 * Updated the tooltip to reflect that it does damage
 * Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
 * Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
 * Decreased Supercharge cost to 50% from 100%
 * Damage no longer splits between objects
 * Updated tooltip to reflect that this ability adds Frostbite
 * Added damage over time that remains, even if the target breaks out or is immune to encasements
 * Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
 * Removed the cast time
 * Decreased the Power cost to 275 from 300
 * Decreased the DPS buff to 45% from 60%
 * Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
 * Updated tooltip to reflect that while in DPS role, damage will be reflected back on the attacker
 * Updated tooltip to reflect that this ability is not vulnerable to interrupt
 * Pet now remains active for up to 45 seconds
 * Increased the cooldown from 24 seconds to 90 seconds
 * Added a melee attack for the pet
 * Fixed the Levitate ability (Snow Drift) so the Snow Devil will now use it properly
 * Pet will now attack owner’s last target

Ice – Cryogenics Tree

Cold Snap Snow Ball Frost Snipe Hibernation Ice Bash Freeze Ray Frost Blast Reflection Ice Boulder Ice Boulder Strike (Players gain this ability when purchasing Ice Boulder) Ice Elemental Winter Ward
 * Removed the form change. This is now represented by a persistent FX applied to the player
 * Now causes double damage if the player has Ice Armor as intended
 * Changed the power interaction so players now deal more damage if they have chill effects instead of rooting or encasing the target
 * Made the ice block non-weaponizable and resistant to impulse effects
 * Fixed this to give the full amount of health ticks even if the encasement is broken early
 * Decreased the power cost to 250 from 270
 * Removed the form change. This is now represented by a persistent FX applied to the player
 * Updated the tooltip to display the correct DPS buff of 35% instead of 45%
 * The damage over time will now last the entire 4 second duration, even if the target breaks out
 * This ability will no longer leave the player vulnerable to interrupt
 * Updated the tooltip to display the correct DPS buff of 45% instead of 60%
 * Power interactions now work properly for Electrified or Burning enemies
 * Removed the form change. This is now represented by a persistent FX applied to the player
 * Updated the tooltip to reflect that this ability may Root or Encase the target if the player has chill effects applied
 * Changed the power interaction to cause more damage to enemies if the player has chill effects applied, instead of Rooting or Encasing enemies
 * Plummets an ice chunk down on your target
 * Decreased the Supercharge cost to 50% from 100%
 * Changed the combos to include a hold melee lunge
 * Updated the tooltip to say this is usable while Controlled
 * Changed the visual effect that is applied to group members for the damage proc

Bug Fixes

General:
 * Dual Pistol-wielding NPCs can no longer destroy objects such as barrels with the Full Auto ability.

Items:
 * The Unattuned Maniacal gear will now properly attune when in Tank Role.
 * Weekly Award boxes, Weekly Alert Reward boxes, Monthly Raid Award boxes, and Home Turf Daily Reward boxes now have a chance to contain Base items.

Mainframe:
 * The animation time for calling in Sidekicks/Accomplices has been reduced by 2 seconds.

Missions: Ace Chemicals: Arkham Asylum: Steelworks: Stryker’s Island:
 * Homestead: Oracle should no longer interrupt herself when talking to you about your lair’s Mainframe.
 * Home Turf Bounty Missions: All bounties will now use low contribution threshold to ensure that everyone can get credit for defeating the bounty if more than one group is participating in the fight.
 * Steelworks and Ace Chemicals: Form Changes are now automatically cleared when completing a daily task
 * Bridge to Nowhere: Reduced number of mobs and friendly NPCs which will spawn when less players are around on the bridge to make the content more palatable for solo players
 * Infiltrating Ace: Reworked the instance to make it fairer for solo players playing in a role.
 * Infiltrating Ace: Having been continuously exposed to hazardous chemicals, the bosses in Ace Chemicals are more susceptible to block breaks and counter attacks.
 * Infiltrating Ace: Fixed an issue where at the end of the instance players could get attacked when they had successfully made it to the teleporter which had powered up. Now players will be safe in the teleporter room once they've helped Steel escape.
 * Random Sample: The biologist should be available more quickly after completing each stage of the mission. He should also be more willing to accept help from multiple players at the same time.
 * Weird Science: Increased the minimap dimensions displaying where you can defeat the 3 types of Chemoids to better reflect where they can be found.
 * Arkham Fight Club: Robin’s Tazer Line is no longer unresistable.
 * Arkham Fight Club: Robin’s staff attack damage has been decreased.
 * Second-Generation Morrowbots no longer pulse an area effect attack outside of combat.
 * Breaking Steel: Added a shorter intro cut-scene when the mission is reset.
 * Breaking Steel: The molten ore vat will no longer interfere with T.O. Morrow's cameo.
 * If I Only Had a Heart: Changed the mission messaging to more clearly reflect the mission objectives.
 * Strykers’ Saboteurs will now use a ranged grounding attack.
 * Solitary Riot: The iconic prisoners will now move past the red wall and try to escape properly.
 * Solitary Riot: Added a playroom exit that becomes available after defeating the first prisoner riot.

Operations:
 * Seeds of Rot: Swamp Thing's minions have agreed to not hang around after they wipe the floor with you and will give you a good, sporting chance each time you attempt to defeat him.
 * Seeds of Rot: The Taproot is no longer agressive toward players and should not put them in combat before they discover it.

Powers:
 * Light: Strafing Run: Corrected a cosmetic issue that frequently caused enemies to slide along the ground while standing up.
 * Electricity: Arc Lightning will no longer break Lantern Lieutenant's shield in the Metropolis City Hall Duo.
 * Electricity: Electroburst and Arc Lightning are now flagged as harmful instead of utility so they will trigger debuffing Tanks and the Escalating Might tactical mods.
 * Iconic Powers: Robot Sidekick will no longer raise its shield while not in combat.

PvP:
 * Lair Battles PvP Arena: We have shortened the delay before the introductory cut-scene to five seconds instead of fifteen.
 * Lair Battles PvP Arena: Fixed an issue with players lagging before a lair battle cut-scene, causing players to be attacked before the cut-scene was over.

Raids:
 * The Gates of Tartarus: Circe now recognizes that you have spoken with her, and will not continue to remind you to do so. After you talk to her before fighting the Avatar of Magic, the message will correctly go away.

UI:
 * Getting pulled into a matchmaking instance while your quick menu is open will no longer result in being unable to move after zoning in.
 * Mainframe: You can now see how much cash and how many Marks of Triumph you have on the Mainframe in your base.
 * Map: You can now see how much cash and how many Marks of Triumph you have in the map UI when using a Deed or when relocating your base.
 * Map: You can no longer set a waypoint on the map UI while the Base theme preview pane is open.
 * Fixed an issue that was preventing the Replay Badge count from updating properly when purchasing badges from the Mission Acceptance UI.
 * Chat: The Looking for Group chat channel now respects ignored players.
 * Chat: The Looking for Group chat channel now has restrictions for message length and time between your messages.

Audio:

Old Gotham Subway: (both single player challenge and duo)


 * Penguin and Two-Face are no longer the strong, silent types. They speak all of their voiced lines correctly.

Taken from:

http://forums.station.sony.com/dcuopc/posts/list.m?topic_id=58630