Hotfix 25/01/14

Fortress of Solitude: Power Core

 * Fixed an issue where sometimes Superman could get stuck trying to move towards the combined Supergirl/Bizarro and/or Power Girl fight.
 * Fixed an issue where players not fighting Supergirl, Bizarro, or Power Girl in the split-party hallways could get locked in a room if the other part of the team wiped while fighting one of those sub-bosses. Now the door behind the closed wave-event room will reopen if the players wipe against the sub-boss in the other hall.

Arkham Asylum

 * Fixed issue where sometimes Scarecrow's Hallucination Dogs fled for an inordinate amount of time.

Mist Recovery Operation

 * Mist containers in New S.T.A.R. Labs should no longer apply a vulnerable to interrupt debuff on players.
 * Villains will no longer be stuck in Ranx if Hank Henshaw is Knocked Out.

Strike Team

 * Construct Generators should now always give credit to players who destroy them while on the task to do so.

Assault and Battery

 * Players that join/rejoin an operation in progress should now be sent to the appropriate area. If the Operation is at the split squad phase the player will be directed to the Mogo/Ranx public area so they can choose which squad to assist.
 * Hank Henshaw now displays a visual queue “Tell” before charging the furthest player.
 * Hank Henshaw's charge speed has been increased.

Items

 * The "Vestments of Rage" style items are no longer able to be traded.
 * Fixed issues where some of the Item Level 85 items were unable to be salvaged.

Legends

 * The damage caused by tray powers that spawn weaponized objects such as Harley’s Bomb, Bane’s Seismic Slam and Wonder Woman’s Monolith was inadvertently lowered. These should now cause normal damage again.
 * Wonder Woman’s Bracer Deflection, Steel’s Prototype Protective Barrier and Catwoman’s Smoke Cloud now have 40 second cooldowns which brings them in line with all other Legends shielding type effects.
 * Steel: The duration of Hammerang’s damage over time effect has been reduced to six seconds.
 * Steel: The duration of Proximity Mine’s damage over time effect has been reduced to six seconds and this ability now has a cooldown.